avtcore HS Yang
Internet-Draft X. de Foy
Intended status: Standards Track A. Hamza
Expires: 23 April 2026 InterDigital
I. Bouazizi
Qualcomm
20 October 2025
RTP Payload Format for Avatar Representation Format (ARF) Animations
draft-hsyang-avtcore-rtp-avatar-02
Abstract
This memo outlines RTP payload formats for the animation stream
format as defined in the ISO/IEC 23090-39 specification (MPEG-I
Avatar Representation Format). An animation stream format is
composed of Avatar Animation Units (AAU) including an AAU header and
zero or more AAU packets. The RTP payload header format allows for
packetization of an AAU unit in an RTP packet payload as well as
fragmentation of an AAU into multiple RTP packets.
Status of This Memo
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provisions of BCP 78 and BCP 79.
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material or to cite them other than as "work in progress."
This Internet-Draft will expire on 23 April 2026.
Copyright Notice
Copyright (c) 2025 IETF Trust and the persons identified as the
document authors. All rights reserved.
This document is subject to BCP 78 and the IETF Trust's Legal
Provisions Relating to IETF Documents (https://trustee.ietf.org/
license-info) in effect on the date of publication of this document.
Please review these documents carefully, as they describe your rights
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and restrictions with respect to this document. Code Components
extracted from this document must include Revised BSD License text as
described in Section 4.e of the Trust Legal Provisions and are
provided without warranty as described in the Revised BSD License.
Table of Contents
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
2. Conventions . . . . . . . . . . . . . . . . . . . . . . . . . 3
3. Definition, and abbreviations . . . . . . . . . . . . . . . . 3
3.1. General . . . . . . . . . . . . . . . . . . . . . . . . . 3
3.2. Definitions . . . . . . . . . . . . . . . . . . . . . . . 3
3.3. Abbreviation . . . . . . . . . . . . . . . . . . . . . . 3
4. Avatar Representation Format . . . . . . . . . . . . . . . . 4
4.1. Overview of Avatar Representation Format (informative) . 4
4.2. Avatar Animation Streams . . . . . . . . . . . . . . . . 4
5. Payload format for ARF Animations . . . . . . . . . . . . . . 5
5.1. General . . . . . . . . . . . . . . . . . . . . . . . . . 6
5.2. RTP Header Usage . . . . . . . . . . . . . . . . . . . . 6
5.3. RTP Payload Header for Avatar Animation Unit . . . . . . 7
5.4. Payload structures . . . . . . . . . . . . . . . . . . . 7
5.4.1. General . . . . . . . . . . . . . . . . . . . . . . . 8
5.4.2. Single Unit Payload Structure . . . . . . . . . . . . 9
5.4.3. Fragmented Unit Payload Structure . . . . . . . . . . 9
5.4.4. Aggregation Packet Payload Structure . . . . . . . . 10
6. AAU Transmission Considerations . . . . . . . . . . . . . . . 12
7. Payload Format Parameters . . . . . . . . . . . . . . . . . . 13
7.1. Media Type Registration Update . . . . . . . . . . . . . 13
7.2. Optional Parameters Definition . . . . . . . . . . . . . 14
8. Congestion Control Consideration . . . . . . . . . . . . . . 14
9. SDP Considerations . . . . . . . . . . . . . . . . . . . . . 14
9.1. SDP Offer/Answer Considerations . . . . . . . . . . . . . 15
9.2. Declarative SDP Considerations . . . . . . . . . . . . . 16
10. IANA Considerations . . . . . . . . . . . . . . . . . . . . . 16
10.1. Avatar Animation Media Registration . . . . . . . . . . 16
11. Security Considerations . . . . . . . . . . . . . . . . . . . 17
12. References . . . . . . . . . . . . . . . . . . . . . . . . . 17
12.1. Normative References . . . . . . . . . . . . . . . . . . 17
12.2. Informative References . . . . . . . . . . . . . . . . . 17
Authors' Addresses . . . . . . . . . . . . . . . . . . . . . . . 19
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1. Introduction
Avatars are digital representations of users in the metaverse, a set
of virtual worlds where people can interact with each other in real-
time. Users can customize different aspects of their avatars, such
as clothing, accessories, and even physical attributes. Avatars
allow users to express themselves and create a unique digital
identity within the metaverse. The integration, animation, and
representation of avatars in real-time communication services is
essential to enable immersive experiences.
[ISO.IEC.23090-39] specifies the Avatar Representation Format (ARF)
to offer an interoperable exchange format for the storage, carriage
and animation of 3D avatars. It defines the "Avatar Animation
Unit"(AAU) as a unit of packetization suitable for Avatar animation
streaming, and similar in essence to the NAL unit defined in some
video specifications. This document describes how AAUs can be
transmitted using the RTP protocol. This document followed
recommendations in [RFC8088] and [RFC2736] for RTP payload format
writers.
2. Conventions
The key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT",
"SHOULD", "SHOULD NOT", "RECOMMENDED", "NOT RECOMMENDED", "MAY", and
"OPTIONAL" in this document are to be interpreted as described in BCP
14 [RFC2119] [RFC8174] when, and only when, they appear in all
capitals, as shown here.
3. Definition, and abbreviations
3.1. General
This document uses the definitions of the Avatar Representation
Format [ISO.IEC.23090-39]. Some of these terms are provided here for
convenience.
3.2. Definitions
Animation Streams: timed data used to animate the base avatar.
3.3. Abbreviation
ARF Avatar Representation Format
AAU Avatar Animation Unit
LoD Level of Detail
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4. Avatar Representation Format
4.1. Overview of Avatar Representation Format (informative)
The Avatar Representation Format (ARF) defines two key components of
an avatar animation system: the Base Avatar Format and the Animation
Stream Format.
The Base Avatar Format defines a standardized structure for avatar
models, allowing them to be stored in digital asset repositories.
This ensures that core avatar assets can be reliably accessed and
animated by receiving systems. In contrast, the Animation Stream
Format specifies how animation data is organized and transmitted
between sender and receiver. It defines the encoding of facial and
body animation, enabling data captured from input devices such as
head-mounted displays (HMDs) and sensors to be consistently
interpreted across different systems for animating associated
avatars. Figure 1 describe an Avatar reference architecture.
+---------+
|Reference|
| Model |
+----+----+
| +-------------+
+--------------->|Digital Asset|Base Avatar Format(BAF)
| | Repo +--------------------+
| +-------------+ |
| |
+----+---+ |
|Tracking| +------+ Animation Stream Format +----v---+
| System |--->|Sender|----------------------------->|receiver|
+--------+ +------+ +--------+
Figure 1: Avatar reference architecture
4.2. Avatar Animation Streams
Animation streams are timed data used to animate an avatar. This
data includes skeletal, blend shape set, and other animation-related
information. Animation stream format defines how animation data is
structured and carried between senders and receivers. This format
defines how facial and body animation information is encoded,
allowing data captured from input devices like Head-Mounted Displays
(HMDs) and sensors to be consistently interpreted across different
systems for the animation of associated avatars.
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Avatar animation data may be stored as samples in an avatar
container, such as the MPEG Avatar Representation Format container
[ISO.IEC.23090-39], along with the avatar model representation. This
data may also be generated on-the-fly as cameras and sensor capture a
person's motion and generate corresponding commands to mimic this
movement for an avatar that represent the user. Avatar animation
samples may be structured into a bitstream comprising a sequence of
Avatar Animation Units (AAUs), whose general structure is provided in
Figure 2.
Each AAU is associated with an Avatar ID that indicates the target
avatar to which the animation data applies. In addition, it is also
associated with a Level of Detail (LoD), which indicates the quality
of the avatar animation. Different LoDs may, for example, correspond
to different numbers of animation joints and thus different animation
sample sizes. The animation data within an AAU is generated by an
tracking/animation framework (e.g., OpenXR or ARKit) based on a
schema identified using a URN. An avatar container corresponds to a
single avatar ID, and each asset within the container holds data for
one or more LoDs.
Avatar animation content can be transmitted over one or more streams,
depending on applications. For example, an application may transmit
animations for a single avatar in different streams or may transmit
animations for multiple avatars in a single stream. In some cases,
an application may choose to stream all avatar animations at the same
level of detail. In some other cases, an application could associate
different avatars or avatar parts with different levels of details,
depending on the position of the avatar, and possibly changing the
level of detail over time. In all cases, the receiver should be
aware of the avatar IDs and/or levels of detail that are transmitted
in a stream, to make sure it has the necessary assets to render the
avatar animation. The receiver can use the avatar ID and level of
detail associated with an AAU to transmit the AAU to an animation
player instance that has the proper assets.
+---------+-----------+ +----------+-----------------+
|unit_type|unit_length| |timestamp |data of unit_type|
+---------+-----------+ +----------+-----------------+
(a) AAU Header (b) AAU Payload
Figure 2: The structure of AAU Header(a) and Payload(b)
5. Payload format for ARF Animations
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5.1. General
This section describes details related to the RTP payload format
definitions for the Avatar codec defined in [ISO.IEC.23090-39].
Aspects related to RTP header, RTP payload header and general payload
structure are considered.
5.2. RTP Header Usage
The RTP header is defined in [RFC3550] and represented in Figure 3.
Some of the header field values are interpreted as follows.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|V=2|P|X| CC |M| PT | sequence number |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| timestamp |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| synchronization source (SSRC) identifier |
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
| contributing source (CSRC) identifiers |
| .... |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 3: RTP header for Avatar Animation Unit
Marker bit (M): 1 bit.
The marker bit SHOULD be set to one in the first RTP packet after an
any idle period. This is aligned with the use of the marker bit in
audio codecs. This can for example be used for jitter buffer
adaptation. The marker bit in all other packets MUST be set to zero.
Payload type (PT): 7 bits
The assignment of a payload type MUST be performed either through the
profile used or in a dynamic way.
Sequence Number (SN): 16 bits
Set and used in accordance with [RFC3550]
Timestamp: 32 bits
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A timestamp representing the sampling time of the earliest AAU
(Avatar Animation Unit) in the payload. The AAU defines
aau_timestamp in its payload. The timestamp in seconds can be
calculated as: timestamp / timescale.
Synchronization source (SSRC): 32 bits
Used to identify the source of the RTP packets. By definition a
single SSRC is used for all parts of a single bitstream. The
remaining RTP header fields are used as specified in [RFC3550].
5.3. RTP Payload Header for Avatar Animation Unit
The RTP Payload Header follows the RTP header. Figure 4 describes
RTP Payload Header.
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
+-+-------+-----+---------------+
|D| UT | L | Av ID |
+-+-------+-----+---------------+
Figure 4: RTP Payload header for Avatar Animation
D (Dependency, 1 bit): this field indicates whether an AAU included
in the avatar animation packet payload is an independent AAU (D=0) or
dependent (D=1). If D=1, the AAU is dependent on other AAUs for
decoding. If D=0, the AAU can be decoded independently.
UT (Unit Type, 4 bits): this field indicates the type of the payload,
which can be the type of the AAU for single unit payload, or the type
of the payload otherwise, as shown in Figure 5.
L (Level of Detail, 3 bits): this field indicates the level of detail
to which the AAU(s) within the RTP packet applies. If the RTP packet
includes multiple AAUs, L MUST indicate the lowest LoD.
AvID (Avatar ID, 8 bits): this field identifies the avatar to which
the animation data in the payload of the packet applies. The avatar
corresponds to the digital assets to be animated.
5.4. Payload structures
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5.4.1. General
Three different types of RTP packet payload structures are specified.
A single unit packet contains a single AAU in the payload. A
fragmentation unit contains a subset of an AAU. An aggregation
packet contains multiple Avatar animation units in the payload. The
unit type (UT) field of the RTP payload header, as shown in Figure 5,
identifies both the payload structure and, in the case of a single-
unit structure, also identifies the type of AAU present in the
payload.
Unit Payload Name
Type Structure
----------------------------------------
0 N/A Reserved
1 Single Configuration AAU
2 Single Blendshape AAU
3 Single Joint AAU
4 Single Landmark AAU
5 Single Texture AAU
13 Aggr Aggregation Packet (STAP)
14 Aggr Aggregation Packet (MTAP)
15 Frag Fragmentation Unit
Figure 5: Payload structure type for Avatar
The payload structures are represented in Figure 6. The single unit
payload structure is specified in Section 5.4.2. The fragmented unit
payload structure is specified in Section 5.4.3. The aggregation
unit payload structure is specified in Section 5.4.4.
+-------------------+
| RTP Header |
+-------------------+
| RTP Payload Header|
+-------------------+ | (Aggregation) |
| RTP Header | +-------------------+
+-------------------+ +-------------------+ | AAU 1 Size |
| RTP Header | | RTP Payload Header| +-------------------+
+-------------------+ | (Fragmentation) | | AAU 1 |
| RTP Payload Header| +-------------------+ +-------------------+
+-------------------+ | FU Header | | AAU 2 Size |
| RTP Payload | +-------------------+ +-------------------+
| (Single AAU)| | | RTP Payload | | ... |
+-------------------+ +-------------------+ +-------------------+
(a) single unit (b)fragmentation unit (c) aggregation packet
Figure 6: RTP Transmission mode
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5.4.2. Single Unit Payload Structure
In a single unit payload structure, as described in Figure 7, the RTP
packet contains the RTP header, followed by the Payload Header and
one single AAU. The Payload Header follows the structure described
in Section 5.3. The payload contains an AAU as defined in
[ISO.IEC.23090-39].
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| RTP Header |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|Payload Header | |
+---------------+ |
| AAU Data |
| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| :...OPTIONAL RTP padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 7: Single AAU payload structure
5.4.3. Fragmented Unit Payload Structure
In a fragmented unit payload structure, as described in Figure 8, the
RTP packet contains the RTP header, followed by the Payload Header, a
Fragmented Unit (FU) header, and an AAU fragment. The Payload Header
follows the structure described in Section 5.3. The value of the UT
field of the Payload Header is 15. The FU header follows the
structure described in Figure 9.
0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| RTP Header |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
|Payload Header | FU Header | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
| AAU Fragment |
| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| :...OPTIONAL RTP padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 8: Fragmentation unit header
FU headers are used to enable fragmenting a single AAU into multiple
RTP packets. Fragments of the same AAU MUST be sent in consecutive
order with ascending RTP sequence numbers (with no other RTP packets
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within the same RTP stream being sent between the first and last
fragment). FUs MUST NOT be nested, i.e., an FU MUST NOT contain a
subset of another FU.
Figure 9 describes a FU header, including the following fields:
+-------------------------------+
| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
+---+---+---+---+---+---+---+---+
|FUS|FUE| RSV | UT |
+---+---+-------+---------------+
Figure 9: Fragmentation unit header
FUS (Fragmented Unit Start, 1 bit): this field MUST be set to 1 for
the first fragment, and 0 for the other fragments.
FUE (Fragmented Unit End, 1 bit): this field MUST be set to 1 for the
last fragment, and 0 for the other fragments.
RSV (Reserved, 3 bits): these bits MUST be set to 0 by the sender and
ignored by the receiver.
UT (Unit Type, 4 bits): this field indicates the type of the AAU this
fragment belongs to, using values defined in Figure 5.
5.4.4. Aggregation Packet Payload Structure
In an aggregation packet, as described in Figure 10, the RTP packet
contains an RTP header, followed by a Payload Header, and, for each
aggregated AAU, an AAU size followed by the AAU. The Payload Header
follows the structure described in Section 5.3.
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0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| RTP Header |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| RTP Payload Header | AAU 1 Size |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| AAU 1 |
| |
: :
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| AAU 2 Size | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
| AAU 2 |
| |
| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| :...OPTIONAL RTP padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 10: Single-Time Aggregation Packet
Figure 10 shows a Single-Time Aggregation Packet (STAP), which can be
used to transmit multiple avatar animation units that correspond to
the same timestamp. For example, if two different AAUs are used for
different animations for different parts of the avatar, they can be
transmitted together in a single STAP. The default sizes of the
avatar animation unit length field is 16 bits. The value of the UT
field of the Payload Header is 13.
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0 1 2 3
0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| RTP Header |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| RTP Payload Header | AAU 1 Size |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| TS offset | |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |
| AAU 1 |
| |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| AAU 2 Size | TS offset |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| TS offset | |
|-+-+-+-+-+-+-+-+ |
| AAU 2 |
| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| :...OPTIONAL RTP padding |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Figure 11: Multiple-time aggregation packet
Figure 11 shows a multi-time aggregation packet. It is used to
transmit multiple Avatar animation units with different timestamps,
in one RTP packet. Multi-time aggregation can help reduce the number
of packets, in environments where some delay is acceptable. The
default sizes of the TS offset and the AAU length fields are 16 bits
each. The value of the UT field of the Payload Header is 14. In
case of MTAP, the timestamp offset field MUST be set to the value of
(AAU-time of the animation unit - RTP timestamp of the packet). The
timestamp offset of the earliest aggregation unit MUST always be
zero. Therefore, the RTP timestamp of the MTAP is identical to the
earliest AAU-time.
6. AAU Transmission Considerations
The following considerations apply for the streaming of avatar
animation units over RTP:
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In some multimedia conference scenarios using an RTP video mixer
(e.g., when adding or selecting a new source), it is recommended to
use Full Intra Request (FIR) feedback [RFC5104] messages with avatar
animation. The purpose of the FIR message is to cause an encoder to
send a decoder refresh point at the earliest opportunity. In the
context of avatar animation, an appropriate decoder refresh point is
a configuration AAU. The configuration AAU point enables a decoder
to be reset to a known state and be able to decode all AAUs following
it.
7. Payload Format Parameters
This section describes payload format optional parameters. A mapping
of the parameters into the Session Description Protocol (SDP)
[RFC8866] is also provided for applications that use SDP. Equivalent
parameters could be defined elsewhere for use with control protocols
that do not use SDP.
7.1. Media Type Registration Update
The receiver MUST ignore any parameter unspecified in this memo.
Type name: application
Subtype name: ampg
Required parameters: N/A
Optional parameters: Optional parameters are defined in the following
section.
Encoding considerations: This type is only defined for transfer via
RTP [RFC3550].
Security considerations: Please see section 11.
Interoperability considerations: N/A
Published specification: Please refer to [ISO.IEC.23090-39]
Applications that use this media type: Any application that relies on
Avatar media services over RTP
Fragment identifier considerations: N/A
Additional information: N/A
Person & email address to contact for further information:
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Intended usage: COMMON
Restrictions on usage: N/A
Author: See Authors' Address section of this memo.
Change controller: IETF avtcore@ietf.org (mailto:avtcore@ietf.org)
Provisional registration? (standards tree only): No
7.2. Optional Parameters Definition
_version_ provides the year of the edition and amendment of the
specifications followed by this RTP payload type.
_frameworks_ provides a comma-separated list of the tracking
framework names (URNs) used to generate the encoded stream.
_avatar-ids_ provides an associations between avatar IDs for which
animation data is carried in the animation stream, and their
corresponding ARF containers. This parameter is provided as a comma-
separated list of "key/value" pairs, where the key is the avatar id
(an integer between 0 and 255 inclusive) and the value is a base64
encoded string. The semantic of the value is application dependent
and can for example be a URL to the ARF container.
_avatar-lods_ indicates which levels of detail are used in the avatar
animation stream. This parameter is a comma-separated list of
integers.
8. Congestion Control Consideration
General congestion control considerations for RTP transmission, as
described in [RFC3550], also apply to avatar streaming over RTP. By
adjusting the SDP 'avatar-lod' parameter, it is possible to reduce
processing load and optimize bandwidth usage, thereby partially
mitigating congestion issues. The ability to adapt the level of
detail dynamically allows senders or receivers to manage
computational complexity and network resource consumption based on
system constraints or user context. Moreover, in use cases such as
video conferencing, different levels of detail may be applied to
different parts of the avatar and transmitted via separate streams.
9. SDP Considerations
The mapping of above defined payload format media type to the
corresponding fields in the Session Description Protocol (SDP) is
done according to [RFC8866].
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The media name in the "m=" line of SDP MUST be application.
The encoding name in the "a=rtpmap" line of SDP MUST be ampg
The clock rate in the "a=rtpmap" line may be any sampling rate and
SHOULD match the acu timescale value of the AAU CONFIG unit.
The OPTIONAL parameters (defined in Section 7.2), when present, MUST
be included in the "a=fmtp" line of SDP. This is expressed as a
media type string, in the form of a semicolon-separated list of
parameter=value pairs.
An example of media representation corresponding to the avatar
animation RTP payload in SDP is as follows:
m=application 43291 UDP/TLS/RTP/SAVPF 120 a=rtpmap:120 ampg/8000
a=fmtp:120
frameworks=urn:mpeg:avatar:v1:openxr:face,urn:mpeg:avatar:v1:
openxr:body;version=2025;avatar-ids=1/
aHR0cDovL2V4YW1wbGUuY29tL2F2YXRhcjEuYXJm,
2/aHR0cDovL2V4YW1wbGUuY29tL2F2YXRhcjIuYXJm;avatar-lods=0,1,2
9.1. SDP Offer/Answer Considerations
When using the offer/answer procedure described in [RFC3264] to
negotiate the use of avatar animations, the following considerations
apply:
The SDP parameter version identifies the version of the avatar
animation specification. It MUST be used symmetrically in SDP offer
and answer, and it MUST NOT be changed in subsequent offers or
answers within the same session. If it is not specified, the initial
version of the specification SHOULD be assumed. Any receiver
compliant with [ISO.IEC.23090-39] must accept any stream with a
compatible version.
The properties expressed using SDP parameters other than 'version'
are provided as recommendations for efficient data transmission and
are not binding, meaning that a sender is encouraged but not required
to conform to the parameters specified by the receiver. These
properties may be set to different values in offers and answers.
These properties may be updated in subsequent offers or answers.
These properties can be sent by a sender to reflect the
characteristics of bitstreams and can be set by a receiver to reflect
the capabilities and configurations of the local player device, or a
preferred set of bitstream properties.
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The parameter frameworks indicates that the AAUs of the stream carry
animation data that conforms to the one or more framework names
(URNs) signalled with this parameter. The sender uses this parameter
to indicate the formats of data transported within the AAUs of the
stream. The receiver, to be able to render the animations, needs to
support the formats associated with signalled frameworks. The
receiver uses this parameter to indicate the desired framework names.
The parameter avatar-ids indicates that a stream corresponds to the
one or more avatar IDs signalled with this parameter. The sender
uses this parameter to indicate that the AAUs of the stream carry
data corresponding to the signalled avatar IDs. The receiver uses
this parameter to indicate the avatar IDs it wishes to receive data
for.
The parameter avatar-lods indicates that the AAUs of the stream
correspond to one or more levels of detail signalled with this
parameter. The sender uses this parameter to indicate available
LoDs, and the receiver uses it to select the desired LoD. To render
the animations, the receiver MUST have loaded the corresponding
assets associated with the selected level(s) of detail.
A receiver may ignore any part of a received stream, e.g., that it
does not have support for rendering.
9.2. Declarative SDP Considerations
When avatar animation over RTP is offered with SDP in a declarative
style, the parameters capable of indicating both bitstream properties
as well as receiver capabilities are used to indicate only bitstream
properties. For example, in this case, the parameters frameworks,
avatar-ids, and avatar-lods declare the values used by the bitstream,
not the capabilities and configurations for receiving bitstreams. A
receiver of the SDP is required to support all parameters and values
of the parameters provided; otherwise, the receiver MUST reject or
not participate in the session. It falls on the creator of the
session to use values that are expected to be supported by the
receiving application.
10. IANA Considerations
10.1. Avatar Animation Media Registration
New media types will be registered with IANA; see Section 7.1.
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11. Security Considerations
RTP packets using the payload format defined in this specification
are subject to the security considerations discussed in the RTP
specification [RFC3550], and in any applicable RTP profile such as
RTP/AVP [RFC3551], RTP/AVPF [RFC4585], RTP/SAVP [RFC3711], or RTP/
SAVPF [RFC5124].
For example, an avatar may contain sensitive information derived from
a user's personal data, and thus requires protection against leakage
or tampering during transmission. When avatar data is delivered over
a network or downloaded from a server, it is critical to ensure its
integrity and confidentiality to prevent unauthorized access,
modification, or confidentiality.
However, as "Securing the RTP Protocol Framework: Why RTP Does Not
Mandate a Single Media Security Solution" [RFC7202] discusses, it is
not an RTP payload format's responsibility to discuss or mandate what
solutions are used to meet the basic security goals like
confidentiality, integrity, and source authenticity for RTP in
general. This responsibility lays on anyone using RTP in an
application. They can find guidance on available security mechanisms
and important considerations in "Options for Securing RTP Sessions"
[RFC7201]. Applications SHOULD use one or more appropriate strong
security mechanisms. The rest of this Security Considerations
section discusses the security impacting properties of the payload
format itself.
12. References
12.1. Normative References
[ISO.IEC.23090-39]
ISO/IEC, "Information technology - Coded representation of
immersive media - Part 39: Avatar Representation Format",
ISO/IEC 23090-39, 2025,
.
12.2. Informative References
[RFC2119] Bradner, S., "Key words for use in RFCs to Indicate
Requirement Levels", BCP 14, RFC 2119,
DOI 10.17487/RFC2119, March 1997,
.
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[RFC2736] Handley, M. and C. Perkins, "Guidelines for Writers of RTP
Payload Format Specifications", BCP 36, RFC 2736,
DOI 10.17487/RFC2736, December 1999,
.
[RFC3264] Rosenberg, J. and H. Schulzrinne, "An Offer/Answer Model
with Session Description Protocol (SDP)", RFC 3264,
DOI 10.17487/RFC3264, June 2002,
.
[RFC3550] Schulzrinne, H., Casner, S., Frederick, R., and V.
Jacobson, "RTP: A Transport Protocol for Real-Time
Applications", STD 64, RFC 3550, DOI 10.17487/RFC3550,
July 2003, .
[RFC3551] Schulzrinne, H. and S. Casner, "RTP Profile for Audio and
Video Conferences with Minimal Control", STD 65, RFC 3551,
DOI 10.17487/RFC3551, July 2003,
.
[RFC3711] Baugher, M., McGrew, D., Naslund, M., Carrara, E., and K.
Norrman, "The Secure Real-time Transport Protocol (SRTP)",
RFC 3711, DOI 10.17487/RFC3711, March 2004,
.
[RFC4585] Ott, J., Wenger, S., Sato, N., Burmeister, C., and J. Rey,
"Extended RTP Profile for Real-time Transport Control
Protocol (RTCP)-Based Feedback (RTP/AVPF)", RFC 4585,
DOI 10.17487/RFC4585, July 2006,
.
[RFC5104] Wenger, S., Chandra, U., Westerlund, M., and B. Burman,
"Codec Control Messages in the RTP Audio-Visual Profile
with Feedback (AVPF)", RFC 5104, DOI 10.17487/RFC5104,
February 2008, .
[RFC5124] Ott, J. and E. Carrara, "Extended Secure RTP Profile for
Real-time Transport Control Protocol (RTCP)-Based Feedback
(RTP/SAVPF)", RFC 5124, DOI 10.17487/RFC5124, February
2008, .
[RFC7201] Westerlund, M. and C. Perkins, "Options for Securing RTP
Sessions", RFC 7201, DOI 10.17487/RFC7201, April 2014,
.
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[RFC7202] Perkins, C. and M. Westerlund, "Securing the RTP
Framework: Why RTP Does Not Mandate a Single Media
Security Solution", RFC 7202, DOI 10.17487/RFC7202, April
2014, .
[RFC8088] Westerlund, M., "How to Write an RTP Payload Format",
RFC 8088, DOI 10.17487/RFC8088, May 2017,
.
[RFC8174] Leiba, B., "Ambiguity of Uppercase vs Lowercase in RFC
2119 Key Words", BCP 14, RFC 8174, DOI 10.17487/RFC8174,
May 2017, .
[RFC8866] Begen, A., Kyzivat, P., Perkins, C., and M. Handley, "SDP:
Session Description Protocol", RFC 8866,
DOI 10.17487/RFC8866, January 2021,
.
Authors' Addresses
Hyunsik Yang
InterDigital
United States of America
Email: hyunsik.yang@interdigital.com
Xavier de Foy
InterDigital
Canada
Email: xavier.defoy@interdigital.com
Ahmed Hamza
InterDigital
Canada
Email: ahmed.hamza@interdigital.com
Imed Bouazizi
Qualcomm
Canada
Email: BOUAZIZI@qti.qualcomm.com
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