Network Working Group                                        K. Whistler
Internet-Draft                                                R. McGowan
Expires: December 20, 2001                                       Unicode
                                                           June 21, 2001


                Unicode Transformation Format Seventeen
                         draft-whistler-utf17-00.txt

Status of this Memo

   This document is an Internet-Draft and is in full conformance with
   all provisions of Section 10 of RFC2026.

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Copyright Notice

   Copyright (C) The Internet Society (2001).  All Rights Reserved.

Abstract

   This memo describes a new transformation format that is much easier
   to read.  UTF-17 converts each Unicode code point to a sequence of 1
   synchronizing byte followed by 7 further bytes, for a total of 8
   bytes per character.










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1. The Problem

   To date no one has proposed a suitable UTF that would work well with
   64-bit architectures, but which would also be compatible with 8-bit
   string API's and streaming protocols.

   This oversight has the potential for significantly impeding the
   migration of UNICODE [1] software to the new generation of 64-bit
   machines.

   What the IT industry needs is something comparable to UTF-8 [2], but
   which could also function directly as a wide character as well in 64-
   bit contexts.






































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2. The Solution

   To address this problem, this memo describes a new transformation
   format, UTF-17.

   UTF-17 converts each Unicode code point to a sequence of 1
   synchronizing byte followed by 7 further bytes, for a total of 8
   bytes per character.  Each code point in the range 0..10FFFF is
   treated as a 21-bit integer, and the 21 bits are distributed
   according to the following formula:

      x xxxx xxxx xxxx xxxx xxxx

      ==>

      00111000 00110xxx 00110xxx 00110xxx 00110xxx 00110xxx 00110xxx
      00110xxx

   In UTF-17, for example, the Han character sequence <U+5341, U+4E03>
   ('17'), would be converted to:

      <38 30 31 31 31 36 30 31 38 30 31 30 37 30 30 33>

   Because all UTF-17 bytes are in the range 0x30..0x38, this UTF-17
   byte sequence would also be visible displayed in ASCII (or Latin-1)
   as: "8011160180107003".

























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3. Special Treatment of NULL for C Compatibility

   One special exception is provided.  U+0000 is transformed into UTF-17
   with 00000xxx as the pattern for the 8th byte, rather than 00110xxx.
   Thus U+0000 has the unique representation:

      <38 30 30 30 30 30 30 00> (or "8000000'\0'")

   This is for C compatibility, so that any null-terminated Unicode
   string will also be null-terminated in UTF-17.









































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4. Benefits of UTF-17

   UTF-17 is self-synchronizing, since it has a unique lead byte for
   each byte sequence, and all trail bytes start with a separate bit
   sequence.

   UTF-17 is fixed-width, and so could be implemented as a wchar_t
   processing code on new 64-bit systems (the wave of the future).

   UTF-17 is highly patterned, and would be easy to auto-identify for
   any charset converter.

   UTF-17 is easy to calculate, even for the hex-impaired, as only 8 bit
   combinations need be remembered, and they correspond directly to the
   second digits of the ASCII 0..7 as hex codes.

   UTF-17 will interoperate easily with UTF-64.

   UTF-17 has the same binary ordering as the Unicode characters
   themselves, as well as the same binary ordering as for UTF-8, UTF-32,
   and UTF-64.  This makes possible multi-tiered applications, where
   server, app server, and client may not all share the same UTF, but
   require that binary-sorted lists be in the same order, to facilitate
   searching in those lists.

   UTF-17 is compatible with ASCII, as long as you avoid digits in your
   ASCII text.

   Since all UTF-17 bytes display as digits, it is programmer friendly
   and much easier to read than any other UTF.

   All UTF-17 values will display visibly and correctly in any debugger,
   and the programmer need only recall that "80111601" means U+5341, for
   instance, to get back to the original Unicode character.

   UTF-17 code units are a strict subset of the POSIX portable character
   set, and as such should work on all platforms.  Furthermore, since
   they are also a subset of ASCII alphanumerics, they should work
   seamlessly with most Internet protocols.  For example, UTF-17 could
   be used immediately to solve the IDN problem -- at least for domain
   names no longer than 8 characters in length.










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5. Potential Drawbacks of UTF-17

   It is true that UTF-17 takes up twice the space of UTF-32, but with
   64-bit machines and the continuing rapid progress in the lowering of
   cost/megabyte of storage, this should not really be a barrier to the
   rapid acceptance of UTF-17.

   The name "UTF-17" might mislead people into thinking it deals with
   17-bit code units, which would clearly be absurd for modern computer
   architecture.  This drawback could conceivably be addressed by
   changing the name to UTF-1+7 instead, which would mnemonically
   indicate the correct number of bits (1+7=8) for a code unit, the
   correct number of bytes (1+7=8) for a character representation, and
   the pattern (1+7) of lead and trail bytes used in the transformation.





































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References

   [1]  Unicode, Inc., "The Unicode Standard Version 3.0", January 2000.

   [2]  Yergeau, F., "UTF-8, a transformation format of ISO 10646",
        January 1998.


Authors' Addresses

   Kenneth Whistler
   Unicode, Inc.
   P.O. Box 391476
   Mountain View, CA  94039-1476
   US

   Phone: +1 650 693 3921
   URI:   http://www.unicode.org/


   Rick McGowan
   Unicode, Inc.
   P.O. Box 391476
   Mountain View, CA  94039-1476
   US

   Phone: +1 650 693 3921
   URI:   http://www.unicode.org/























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Acknowledgement

   Funding for the RFC Editor function is currently provided by the
   Internet Society.



















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