Internet Engineering Task Force Mark Allman, Editor INTERNET DRAFT Dan Glover File: draft-ietf-tcpsat-res-issues-03.txt Jim Griner John Heidemann Keith Scott Jeffrey Semke Joe Touch Diepchi Tran May 27, 1998 Expires: November 27, 1998 Ongoing TCP Research Related to Satellites Status of this Memo This document is an Internet-Draft. Internet-Drafts are working documents of the Internet Engineering Task Force (IETF), its areas, and its working groups. Note that other groups may also distribute working documents as Internet-Drafts. Internet-Drafts are draft documents valid for a maximum of six months and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use Internet-Drafts as reference material or to cite them other than as ``work in progress.'' To view the entire list of current Internet-Drafts, please check the "1id-abstracts.txt" listing contained in the Internet-Drafts Shadow Directories on ftp.is.co.za (Africa), ftp.nordu.net (Northern Europe), ftp.nis.garr.it (Southern Europe), munnari.oz.au (Pacific Rim), ftp.ietf.org (US East Coast), or ftp.isi.edu (US West Coast). NOTE This document is not to be taken as a finished product. Some of the sections are rough and are included in order to obtain comments from the community that will benefit future iterations of this document. This is simply a step in the ongoing conversation about this document. Finally, all the authors of this draft do not necessarily agree with and/or advocate all the mechanisms outlined in this document. Abstract This document outlines TCP mechanisms that may help better utilize the available bandwidth in TCP transfers over long-delay satellite channels. The work outlined in this document is preliminary and has not yet been judged to be safe for use in the shared Internet. In addition, some of the work outlined in this document has been shown to be unsafe for shared networks, but may be acceptable for use in private networks. Expires: November 27, 1998 [Page 1] draft-ietf-tcpsat-res-issues-03.txt May 1998 Table of Contents 1 Introduction. . . . . . . . . . . . . . . . . 3 2 Satellite Architectures . . . . . . . . . . . 3 2.1 Asymmetric Satellite Networks . . . . . . . . 4 2.2 Satellite Link as Last Hop. . . . . . . . . . 4 2.3 Hybrid Satellite Networks . . . . . . . . 4 2.4 Point-to-Point Satellite Networks . . . . . . 4 2.5 Point-to-Multipoint Satellite Networks . . . 4 2.6 Multiple Satellite Hops . . . . . . . . . . . 5 3 Mitigations . . . . . . . . . . . . . . . . . 5 3.1 Connection Setup. . . . . . . . . . . . . . . 5 3.1.1 Mitigation Description. . . . . . . . . . . . 5 3.1.2 Research. . . . . . . . . . . . . . . . . . . 5 3.1.3 Implementation Issues . . . . . . . . . . . . 5 3.1.4 Topology Considerations . . . . . . . . . . . 6 3.2 Slow Start. . . . . . . . . . . . . . . . . . 6 3.2.1 Larger Initial Window . . . . . . . . . . . . 6 3.2.1.1 Mitigation Description. . . . . . . . . . . . 6 3.2.1.2 Research. . . . . . . . . . . . . . . . . . . 7 3.2.1.3 Implementation Issues . . . . . . . . . . . . 7 3.2.1.4 Topology Considerations . . . . . . . . . . . 7 3.2.2 Byte Counting . . . . . . . . . . . . . . . . 7 3.2.2.1 Mitigation Description. . . . . . . . . . . . 7 3.2.2.2 Research. . . . . . . . . . . . . . . . . . . 8 3.2.2.3 Implementation Issues . . . . . . . . . . . . 8 3.2.2.4 Topology Considerations . . . . . . . . . . . 8 3.2.3 Disabling Delayed ACKs During Slow Start. . . 8 3.2.4 Terminating Slow Start. . . . . . . . . . . . 8 3.2.4.1 Mitigation Description. . . . . . . . . . . . 8 3.2.4.2 Research. . . . . . . . . . . . . . . . . . . 9 3.2.4.3 Implementation Issues . . . . . . . . . . . . 9 3.2.4.4 Topology Considerations . . . . . . . . . . . 9 3.3 Loss Recovery . . . . . . . . . . . . . . . . 9 3.3.1 Non-SACK Based Mechanisms . . . . . . . . . . 9 3.3.2 SACK Based Mechanisms . . . . . . . . . . . . 9 3.3.2.1 SACK "pipe" Algorithm . . . . . . . . . . . . 9 3.3.2.2 Forward Acknowledgments . . . . . . . . . . . 9 3.3.2.2.1 Mitigation Description. . . . . . . . . . . . 9 3.3.2.2.2 Research. . . . . . . . . . . . . . . . . . . 10 3.3.2.2.3 Implementation Issues . . . . . . . . . . . . 10 3.3.2.2.4 Topology Considerations . . . . . . . . . . . 10 3.3.3 Explicit Congestion Notification. . . . . . . 10 3.3.4 Detecting Corruption Loss . . . . . . . . . . 10 3.4 Spoofing. . . . . . . . . . . . . . . . . . . 10 3.4.1 Mitigation Description. . . . . . . . . . . . 10 3.4.2 Research. . . . . . . . . . . . . . . . . . . 11 3.4.3 Implementation Issues . . . . . . . . . . . . 11 3.4.4 Topology Considerations . . . . . . . . . . . 11 3.5 snoop . . . . . . . . . . . . . . . . . . . . 11 3.6 Multiple Data Connections . . . . . . . . . . 11 3.6.1 Mitigation Description. . . . . . . . . . . . 11 3.6.2 Research. . . . . . . . . . . . . . . . . . . 12 3.6.3 Implementation Issues . . . . . . . . . . . . 13 Expires: November 27, 1998 [Page 2] draft-ietf-tcpsat-res-issues-03.txt May 1998 3.6.4 Topological Considerations. . . . . . . . . . 13 3.7 Pacing TCP Segments . . . . . . . . . . . . . 13 3.7.1 ACK Spacing . . . . . . . . . . . . . . . . . 13 3.7.1.1 Mitigation Description. . . . . . . . . . . . 13 3.7.1.2 Research. . . . . . . . . . . . . . . . . . . 13 3.7.1.3 Implementation Issues . . . . . . . . . . . . 13 3.7.1.4 Topology Considerations . . . . . . . . . . . 13 3.7.2 Rate-Based Pacing . . . . . . . . . . . . . . 14 3.7.2.1 Mitigation Description. . . . . . . . . . . . 14 3.7.2.2 Research. . . . . . . . . . . . . . . . . . . 14 3.7.2.3 Implementation Issues . . . . . . . . . . . . 14 3.7.2.4 Topology Considerations . . . . . . . . . . . 14 3.8 TCP Header Compression. . . . . . . . . . . . 15 3.8.1 Mitigation Description. . . . . . . . . . . . 15 3.8.2 Research. . . . . . . . . . . . . . . . . . . 17 3.8.3 Implementation Issues . . . . . . . . . . . . 17 3.8.4 Topology Considerations . . . . . . . . . . . 17 3.9 Sharing TCP State Among Similar Connections . 18 3.9.1 Mitigation Description. . . . . . . . . . . . 18 3.9.2 Research. . . . . . . . . . . . . . . . . . . 18 3.9.3 Implementation Issues . . . . . . . . . . . . 19 3.9.4 Topology Considerations . . . . . . . . . . . 19 3.10 ACK Congestion Control. . . . . . . . . . . . 20 3.11 ACK Filtering . . . . . . . . . . . . . . . . 20 4 SPCS. . . . . . . . . . . . . . . . . . . . . 20 5 Mitigation Interactions . . . . . . . . . . . 20 6 Conclusions . . . . . . . . . . . . . . . . . 20 7 References. . . . . . . . . . . . . . . . . . 20 8 Author's Addresses: . . . . . . . . . . . . . 24 1 Introduction This document outlines mechanisms that may help the Transmission Control Protocol (TCP) [Pos81] better utilize the bandwidth provided by long-delay satellite environments. These mechanisms may also help in other environments. The proposals outlined in this document are currently being studied throughout the research community. Therefore, these mechanisms SHOULD NOT be used in the shared Internet. At the point these mechanisms are proved safe and appropriate for general use, the appropriate IETF documents will be written. Until that time, these mechanisms should be used for research and in private networks only. It should be noted that non-TCP mechanisms that help performance over satellite channels do exist (e.g., application-level changes). However, outlining these non-TCP mitigations is left as future work. 2 Satellite Architectures Satellite characteristics are discussed in [AG98]. This section discusses several ways that satellites might be used in the Internet. Expires: November 27, 1998 [Page 3] draft-ietf-tcpsat-res-issues-03.txt May 1998 2.1 Asymmetric Satellite Networks Some satellite networks exhibit a bandwidth asymmetry, with a larger data rate in one direction than the other, because of limits on the transmission power and the antenna size at one end of the link. Meanwhile, other satellite systems are one way only and use a non-satellite return path. The nature of most TCP traffic is asymmetric with data flowing in one direction and acknowledgements in return. However, the term asymmetric in this document refers to different physical capacities in the forward and return channels. 2.2 Satellite Link as Last Hop Satellite links that provide service to end users may allow for specialized design of protocols used over the last hop. Some satellite providers use the satellite channel for a shared high speed downlink to users with a lower speed, non-shared terrestrial channel that is used for requests and acknowledgements. Many times this creates an asymmetric network, as discussed in section 2.1. 2.3 Hybrid Satellite Networks In the more general case, satellites may be located at any point in the network topology. In this case, the satellite link carries real network traffic and acts as just another channel between two gateways. In this environment, a given connection may be sent over terrestrial channels (including wireless), as well as satellite channels. On the other hand, a connection could also travel over only the terrestrial network or only over the satellite portion of the network. TCP is an end-to-end protocol. For a geosynchronous satellite, this means that noise anywhere in the connection will have to be dealt with over a long delay feedback path. Eliminating noise in the satellite link will not solve the delay problem for the case of a noisy link (e.g., wireless interference or noisy phone line) elsewhere in the connection path. 2.4 Point-to-Point Satellite Networks In point-to-point satellite networks, the only hop in the network is over the satellite channel. There is no terrestrial traffic to contend with in this environment. This pure satellite environment exhibits only the problems associated with the satellite channels, as outlined in [AG98]. Since this is a private network, some mitigations to TCP's inefficiencies can be used that are not suitable for shared networks, such as the Internet. 2.5 Point-to-Multipoint Satellite Networks Satellites have an advantage in point-to-multipoint uses. Although satellite communications began as a trunking method for telephony, the broadcast advantages of satellites were quickly recognized and utilized for television program distribution. One signal can be Expires: November 27, 1998 [Page 4] draft-ietf-tcpsat-res-issues-03.txt May 1998 transmitted up to a satellite and then relayed back down to a large geographic area. Any ground station in that area can pick up the signal if tuned to that channel. In the same way, data can be transmitted to small ground stations located over large geographic distances without loading terrestrial networks. Satellites have found use in corporate intranets and VSAT (very small aperture terminal) networks especially for database applications, but advantages for WWW caching, distributing network news, and multicasting are obvious and could help to reduce network congestion. While this is a valuable use of satellite systems, it is considered out of scope in this document, as TCP is a unicast-only protocol. 2.6 Multiple Satellite Hops In some cases, service may be provided over multiple satellite hops. This aggrivates the satellite characteristics described in [AG98]. 3 Mitigations The following sections will discuss various techniques for mitigating the problems TCP faces in the satellite environment. Each of the following sections will be organized as follows: First, each mitigation will be briefly outlined. Next, research work involving the mechanism in question will be briefly discussed. The implementation issues of the mechanism will be dicussed next. Finally, the mechanism's benefits in each of the environments above will be outlined. 3.1 Connection Setup 3.1.1 Mitigation Description TCP uses a three-way handshake to setup a connection between two hosts. This connection setup requires 1 RTT or 1.5 RTTs, depending upon whether the data sender started the connection actively or passively. This startup time can be eliminated by using TCP extensions for transactions (T/TCP) [Bra94]. In most situations, T/TCP bypasses the three-way handshake. This allows the data sender to begin transmitting data in the first packet sent (along with the connection setup information). This is especially helpful for short request/response traffic. 3.1.2 Research T/TCP is outlined and analyzed in [Bra92] and [Bra94]. 3.1.3 Implementation Issues T/TCP required changes in the TCP stacks of both the data sender and the data receiver. There are some security implications of sending data in the first data segment. These will be briefly presented and/or pointed at in a future iteration of this document. Expires: November 27, 1998 [Page 5] draft-ietf-tcpsat-res-issues-03.txt May 1998 3.1.4 Topology Considerations It is expected that T/TCP will be equally beneficial in all environments outlined in section 2. 3.2 Slow Start The slow start algorithm is used to gradually increase the size of TCP's sliding window [Jac88] [Ste97]. The algorithm is an important safe-guard against transmitting an inappropriate amount of data into the network when the connection starts up. The algorithm begins by sending a single data segment to the receiver. For each acknowledgment (ACK) returned, the size of the window is increased by 1 segment. This makes the window growth directly proportional to the round-trip time (RTT). In long-delay environments, such as some satellite channels, the large RTT increases the time needed to increase the size of the window to an appropriate level. This effectively wastes capacity [All97a] [Hay97]. Slow start is most inefficient for transfers that are short compared to the delay*bandwidth product of the network (e.g., WWW transfers). Delayed ACKs are another source of wasted capacity during the slow start phase. RFC 1122 [Bra89] allows data receivers to refrain from ACKing every incoming data segment. However, every second full-sized segment must be ACKed. If a second full-sized segment does not arrive within a given timeout, an ACK must be generated (this timeout cannot exceed 500 ms). Since the data sender increases the size of the window based on the number of arriving ACKs, reducing the number of ACKs slows the window's growth rate. In addition, when TCP starts sending, it sends 1 segment. When using delayed ACKs a second segment must arrive before an ACK is sent. Therefore, the receiver is always going to have to wait for the delayed ACK timer to expire before ACKing the first segment, which also increases the transfer time. Several proposals have suggested ways to make slow start less time consuming. These proposals are briefly outlined below and references to the research work given. 3.2.1 Larger Initial Window 3.2.1.1 Mitigation Description One method that will reduce the amount of time required by slow start (and therefore, the amount of wasted capacity) is to make the initial window be more than a single segment. Recently, this proposal has been outlined in an Internet-Draft [FAP97]. The suggested size of the initial window is given in equation 1. min (4*MSS, max (2*MSS, 4380 bytes)) (1) By increasing the initial window, more packets are sent immediately, which will trigger more ACKs, allowing the window to open more rapidly. In addition, by sending at least 2 segments initially, the Expires: November 27, 1998 [Page 6] draft-ietf-tcpsat-res-issues-03.txt May 1998 first segment does not need to wait for the delayed ACK timer to expire as is the case when the initial window is 1 segment (as discussed above). Therefore, the window size given in equation 1 saves up to 3 RTTs and a delayed ACK timeout when compared to an initial window of 1 segment. Using a larger initial window is likely to cause increased amount of loss in highly congested networks (where each connection's share of the router queue is less than the initial window size). Therefore, this change must be studied further to ensure that it is safe the shared Internet. 3.2.1.2 Research Several researchers have studied the use of a larger initial window in various environments. [Nic97] and [KAGT98] show a reduction in WWW page transfer time over hybrid fiber coax (HFC) and satellite channels respectivly. Furthermore, it has been shown that using an initial window of 4 packets does not negatively impact overall performance over dialup modem channels with a small number of buffers [SP97]. [All97c] shows an improvment in transfer time for 16 KB files across the Internet and dialup modem channels when using a larger initial window. Furthermore, a slight increase in retransmitted segments was also shown. Finally, [PN98] shows improved transfer time for WWW traffic in simulations with competing traffic. [PN98] also shows a small increase in the drop rate. 3.2.1.3 Implementation Issues The use of larger initial windows requires changes to the sender's TCP stack. 3.2.1.4 Topology Considerations It is expected that the use of a large initial window would be equally beneficial to all network architectures outlined in section 2. 3.2.2 Byte Counting 3.2.2.1 Mitigation Description As discussed above, the wide-spread use of delayed ACKs increases the time needed by a TCP sender to increase the size of its window during slow start. One mechanism that can mitigate this problem is the use of ``byte counting'' [All97a]. Using this mechanism, the window increase is based on the number of previously unacknowledged bytes ACKed, rather than on the number of ACKs received. This makes the increase relative to the amount of data transmitted, rather than being dependent on the ACK interval used by the receiver. Byte counting leads to slightly larger line-rate bursts of segments. This increase in burstiness may increase the loss rate on some Expires: November 27, 1998 [Page 7] draft-ietf-tcpsat-res-issues-03.txt May 1998 networks. The size of the line-rate burst increases if the receiver generates ``stretch ACKs'' [Pax97] (either by design [Joh95] or due to implementation bugs [All97b] [PADHV97]). 3.2.2.2 Research Using byte counting, as opposed to standard ACK counting, has been shown to reduce the amount of time needed to increase the window to an appropriate size in satellite networks [All97a]. Byte counting, however, has not been studied in a congested environment with competing traffic. 3.2.2.3 Implementation Issues Changing from ACK counting to byte counting requires changes to the data sender's TCP stack. 3.2.2.4 Topology Considerations It has been suggested by some (and roundly criticized by others) that byte counting will allow TCP to exhibit the same properties regardless of the network topology (outlined in section 2) being used. 3.2.3 Disabling Delayed ACKs During Slow Start (in progress) 3.2.4 Terminating Slow Start 3.2.4.1 Mitigation Description The initial slow start phase is used by TCP to determine an appropriate window size for the given network conditions [Jac88]. Slow start is terminated when TCP detects congestion, or when the size of the window reaches the size of the receiver's advertised window. The window size at which TCP ends slow start and begins using the congestion avoidance [Jac88] algorithm is called "ssthresh". The initial value for ssthresh is the receiver's advertised window. TCP doubles the size of the window every RTT and therefore can overwhelm the network with at most twice as many segments as the network can handle. By setting ssthresh to a value less than the receiver's advertised window initially, the sender may avoid overwhelming the network with segments. Hoe [Hoe96] proposes using the packet-pair algorithm [Kes91] to determine a more appropriate value for ssthresh. The algorithm observes the spacing between the first few returning ACKs to determine the bandwidth of the bottleneck link. Together with the measured RTT, the delay*bandwidth product is determined and ssthresh is set to this value. When TCP's window reaches this reduced ssthresh, slow start is terminated and transmission continues with congestion avoidance, which is a more conservative algorithm for increasing the size of the window. Expires: November 27, 1998 [Page 8] draft-ietf-tcpsat-res-issues-03.txt May 1998 3.2.4.2 Research It has been shown that estimating ssthresh can improve performance and decrease packet loss in simulations [Hoe96]. However, before this mechanism is widely deployed, it must be studied in a more dynamic network environment. 3.2.4.3 Implementation Issues Estimating ssthresh requires changes to the data sender's TCP stack. 3.2.4.4 Topology Considerations It is expected that this mechanism will work well in all symmetric topologies outlined in section 2. However, asymmetric channels pose a special problem, as the rate of the returning ACKs may not be the bottleneck bandwidth in the forward direction. This can lead to the sender setting ssthresh too low and hurting performance. 3.3 Loss Recovery 3.3.1 Non-SACK Based Mechanisms (in progress) 3.3.2 SACK Based Mechanisms 3.3.2.1 SACK "pipe" Algorithm (in progress) 3.3.2.2 Forward Acknowledgments 3.3.2.2.1 Mitigation Description The Forward Acknowledgment (FACK) algorithm was developed to improve TCP congestion control during recovery. FACK uses TCP SACK options to glean additional information about the congestion state, adding more precise control to the injection of data into the network during recovery. FACK decouples the congestion control algorithms from the data recovery algorithms to provide a simple and direct way to use SACK to improve congestion control. Due to the separation of these two algorithms, new data may be sent during recovery to sustain TCP's self-clock when there is no further data to retransmit. The most recent version of FACK is Rate-Halving, in which one packet is sent for every two ACKs received during recovery. ACKing every-other packet has the result of reducing the window in one round trip to half of the number of packets that were successfully handled by the network. (So windows that are too large by more than a factor of two still get reduced to half of what the network can sustain.) Another important aspect of FACK with Rate-Halving is Expires: November 27, 1998 [Page 9] draft-ietf-tcpsat-res-issues-03.txt May 1998 that it sustains the ACK self-clock during recovery because transmitting a packet for every-other ACK does not require half a window of data to drain from the network before transmitting, as required by the fast recovery algorithm [Ste97]. In addition, the FACK with Rate-Halving implementation provides Thresholded Retransmission to each lost segment. Tcprexmtthresh is the number of duplicate ACKs required by Reno to enter recovery. FACK applies thresholded retransmission to all segments by waiting until tcprexmtthresh SACK blocks indicate that a given segment is missing before resending the segment. This allows reasonable behavior on links that reorder segments. As described above, FACK sends a segment for every second ACK received during recovery. New segments are transmitted except when tcprexmtthresh SACK blocks have been observed for a dropped segment, at which point the dropped segment is retransmitted. 3.3.2.2.2 Research The original FACK algorithm was presented at Sigcomm'96 [MM96a]. The algorithm was later enhanced to include Rate-Halving [MM96b]. The real-world performance of FACK with Rate-Halving was shown to be much closer to the theoretical maximum for TCP than either SACK or Reno [MSMO97]. 3.3.2.2.3 Implementation Issues In order to use FACK, the sender's TCP stack must be modified. In addition, the receiver must be able to generate SACK options to obtain the full benefit of using FACK. 3.3.2.2.4 Topology Considerations FACK is expected to improve performance in all environments. Since it is more able to sustain its self-clock than Reno, it may be considerably attractive over long delay paths. 3.3.3 Explicit Congestion Notification 3.3.4 Detecting Corruption Loss 3.4 Spoofing 3.4.1 Mitigation Description TCP spoofing is a technique used to split a TCP connection between a client (such as a mobile host or a hybrid terminal) and a server (such as fixed terminal or Internet server) into two parts: one between the client and its gateway router over satellite/wireless link and another between the gateway router and the server over the Internet/wired link. The gateway effectively breaks incoming TCP connections in two by acting on the client's behalf in interactions with the server. This allows the server to complete the transfer without incurring delays introduced by the satellite. Furthermore, Expires: November 27, 1998 [Page 10] draft-ietf-tcpsat-res-issues-03.txt May 1998 spoofing allows the gateway to use a more appropriate transport protocol (or version of TCP) over the satellite hop. This mechanism is criticized by some as breaking the end-to-end semantics associated with the TCP protocol. 3.4.2 Research The TCP spoofing technique has been used to improve the overall throughput for asymmetric Internet access over satellite-terrestrial network [ASBD96] and for transferring data to mobile clients over wireless-wired network [BPSK97] [BB95]. In addition, [ASBD96] with spoofing and an increased ACK interval (i.e., decreased frequency of ACKs), it has been found that the throughput increased up to 400Kbps compare to 120Kbps of the system without these techniques. By using spoofing and the SMART retransmission technique [KM97], [BPSK97] shows that the TCP throughput improved from 0.7 Mbps to 1.3 Mbps in LAN environments and from 0.3 Mbps to 1.1 Mbps in WAN environments. 3.4.3 Implementation Issues The use of TCP spoofing requires modification to the gateway routers to enable them to act on the behalf of the end hosts. 3.4.4 Topology Considerations TCP spoofing should help performance over all topologoies outlined above. However, TCP spoofing is an especially useful technique in asymmetric networks. 3.5 snoop (Might better be handled by a "tcppep" document, if that group gets going. Comments on this issue appreciated... -- allman) 3.6 Multiple Data Connections 3.6.1 Mitigation Description One method that has been used to overcome TCP's inefficiencies in the satellite environment is to use multiple TCP flows to transfer a given file. The use of N TCP connections makes the sender N times more aggressive and therefore can benefit throughput in some situations. Using N multiple TCP connections can impact the transfer and the network in a number of ways, which are listed below. 1. The transfer is able to start transmission using an effective window of N segments, rather than a single segment as one TCP flow uses. This allows the transfer to more quickly increase the effective window size to an appropriate size for the given network. However, in some circumstances an initial window of N segments is inappropriate for the network conditions. In this case, a transfer utilizing more than one connection may aggravate congestion. Expires: November 27, 1998 [Page 11] draft-ietf-tcpsat-res-issues-03.txt May 1998 2. During the congestion avoidance phase, the transfer increases the window by N segments per RTT, rather than the one segment per RTT that a single TCP connection would. Again, this can aid the transfer by more rapidly increasing the window to an appropriate point. However, this rate of increase can also be too aggressive for the network conditions. In this case, the use of multiple data connections can aggravate congestion in the network. 3. Using multiple connections can provide a very large overall window size. This can be an advantage for TCP implementations that do not support the TCP larger window extension [JBB92]. However, the aggregate window size across all N connections is equivalent to using a TCP implementation that supports large windows. 4. The overall window decrease in the face of dropped segments is reduced when using N parallel connections. A single TCP connection reduces the window size to half when segment loss is detected. Therefore, when utilizing N multiple connections each using a window of W bytes, a single drop reduces the window to: N * W * ((2N - 1)/2N) Clearly this is a less dramatic reduction in window size than when using a single TCP connection. The use of multiple data connections can increase the ability of non-SACK TCP implementations to quickly recover from multiple dropped segments, assuming the dropped segments cross connections. The use of multiple parallel connections makes TCP overly aggressive for many environments and can contribute to congestive collapse in shared networks [FF98]. The advantages provided by using multiple TCP connections are now largely provided by TCP extensions (larger windows, SACKs, etc.). Therefore, the use of a single TCP connection is more ``network friendly'' than using multiple parallel connections. However, using multiple parallel TCP connections may provide performance improvment in private networks. 3.6.2 Research Research on the use of multiple parallel TCP connections shows improved performance [IL92] [Hah94] [AOK95] [AKO96]. In addition, research has shown that multiple TCP connections can outperform a single modern TCP connection (with large windows and SACK) [AHKO97]. However, these studies did not consider the impact of using multiple TCP connections on competing traffic. [FF98] argues that using multiple simultaneous connections to transfer a given file may lead to congestive collapse in shared networks. Expires: November 27, 1998 [Page 12] draft-ietf-tcpsat-res-issues-03.txt May 1998 3.6.3 Implementation Issues To utilize multiple parallel TCP connections a client application and the corresponding server must be customized. 3.6.4 Topological Considerations As stated above, [FF98] outlines that the use of multiple parallel connections in a shared network, such as the Internet may lead to congestive collapse. However, the use of multiple connections may be safe and beneficial in private networks. The specific topology being used will dictate the number of parallel connections required. Some work has been done to determine the appropriate number of connections on the fly [AKO96], but such a mechanism is far from complete. 3.7 Pacing TCP Segments 3.7.1 ACK Spacing 3.7.1.1 Mitigation Description Routes with high bandwidth*delay products are capable of utilizing large TCP window sizes. One possible cause of this delay is small router buffers. In an idealized situation the router buffer should be one half the bandwidth*delay product in order to avoid losing segments [Par97]. This arises during slow start, because it is possible for the sender to burst data at twice the rate of the bottleneck router. When the router cannot buffer the extra segments arriving from the sender, the segments are dropped, causing the TCP sender to reduce the window size. Using ACK spacing, the bursts can be spread over time by making a gateway separate ACKs by at least two segments between ACKs [Par97]. Since the ACK rate is used to determine the rate packets at which are sent, ACK spacing may allow the sender to transmit at the correct rate and thus avoid dropped segments. 3.7.1.2 Research Currently an implementation of ACK spacing does not exist. An algorithm has not been developed to determine the proper ACK spacing, which may be different depending on whether TCP is in slow start or congestion avoidance. 3.7.1.3 Implementation Issues ACK spacing is implemented at the router, which eliminates the need to change either the sender or receiver's TCP stack. 3.7.1.4 Topology Considerations It may not be necessary to use ACK spacing in asymmetrical routes, because of the inherent delay incurred by the returning ACKs. Expires: November 27, 1998 [Page 13] draft-ietf-tcpsat-res-issues-03.txt May 1998 3.7.2 Rate-Based Pacing 3.7.2.1 Mitigation Description Slow-start takes several round trips to fully open the TCP congestion window over routes with high bandwidth-delay product. For short TCP connections (common in web traffic with HTTP/1.0), this slow-start overhead can preclude effective use of the high-bandwidth satellite channels. When senders implement slow-start restart after a TCP connection goes idle (suggested by Jacobson and Karels [JK92]), performance is reduced in long-lived (but bursty) connections [Hei97a]. Rate-based pacing is a technique, used in the absence of incoming ACKs, where the data sender temporarily paces TCP segments at a given rate to restart the ACK clock. Upon receipt of the first ACK, pacing is discontinued and normal TCP ACK clocking resumes. The pacing rate may either be known from recent traffic estimates (when restarting an idle connection or from recent prior connections), or may be known through external means (perhaps in a point-to-point or point-to-multipoint satellite network where available bandwidth can be assumed to be large). In addition, pacing data during the first RTT of a transfer may allow TCP to make effective use of high bandwidth-delay links even for short transfers or intermittent senders. Pacing can also be used to reduce bursts in general (due to buggy TCPs or byte counting, see section 3.2.2 for a discussion on byte counting). 3.7.2.2 Research Simulation studies of rate-paced pacing for web-like traffic has been shown to reduce router congestion and drop rates [VH97a]. In this environment RBP substantially improves performance compared to slow-start-after-idle for intermittent senders, and it slightly improves performance over burst-full-cwnd-after-idle (because of drops) [VH98]. More recently pacing has been suggested to eliminate burstiness in networks with ACK filtering [BPK97]. 3.7.2.3 Implementation Issues RBP requires only sender-side changes to TCP. Prototype implementations of RBP are available [VH97b]. RBP requires an additional sender timer for pacing. The overhead of timer-driven data transfer is often considered to high for practical use. Preliminary experiments suggest that in RBP this overhead is minimal because RBP only requires this timer for the first RTT of transmission [VH98]. 3.7.2.4 Topology Considerations RBP could be used to restart an idle TCP connection for all topologies in Section 2. Use at the beginning of new connections Expires: November 27, 1998 [Page 14] draft-ietf-tcpsat-res-issues-03.txt May 1998 would be restricted to topologies where available bandwidth can be estimated out-of-band. 3.8 TCP Header Compression The TCP and IP header information needed to reliably deliver packets to a remote site across the Internet can add significant overhead, especially for interactive applications. Telnet packets, for example, typically carry only 1 byte of data per packet, and standard IPv4 and TCP headers add at least 40 bytes to this; IPv6/TCP headers add at least 60 bytes. Much of this information remains relatively constant over the course of a session and so can be replaced by a short session identifier. 3.8.1 Mitigation Description Many fields in the TCP and IP headers either remain constant during the course of a session, change very infrequently, or can be inferred from other sources. For example, the source and destination addresses, as well as the IP version, protocol, and port fields generally do not change during a session. Packet length can be deduced from the length field of the underlying link layer protocol provided that the link layer packet is not padded. Packet sequence numbers in a forward data stream generally change with every packet, but increase in a predictable manner. The TCP/IP header compression methods described in [DNP97], [DENP97] and [Jac90] all reduce the overhead of TCP sessions by replacing the data in the TCP and IP headers that remains constant, changes slowly, or changes in a predictable manner with a short 'connection number'. Using these methods, the sender first sends a full TCP header, including in it a connection number that the sender will use to reference the connection. The receiver stores the full header and uses it as a template, filling in some fields from the limited information contained in later, compressed headers. This compression can reduce the size of an IPv4/TCP header from 20 to as few as 3 or 4 bytes. Compression and decompression happen below the IP layer, and there is a separate compressor / decompressor pair for each serial link. Each compression pair mantains some state about some number of TCP connections which may use the link concurrently, and the decompressor passes complete, uncompressed packets to the IP layer. Thus header compression is transparent to routing, for example, since an incoming packet with compressed headers is expanded before being passed to the IP layer. A variety of methods can be used by the endpoints of a connection to negotiate the use of header compresson. The PPP serial line protocol allows for an option exchange, during which time the endpoints can agree on whether or not to use header compression. For older SLIP implementations, [Jac90] describes a mechanism that uses the first bit in the IP packet as a flag. Expires: November 27, 1998 [Page 15] draft-ietf-tcpsat-res-issues-03.txt May 1998 The reduction in overhead is especially useful when the link is bandwidth-limited such as terrestrial wireless and mobile satellite links, where the overhead associated with transmitting the header bits is nontrivial. Header compression has the added advantage that for the case of uniformly distributed bit errors, compressing TCP/IP headers can provide a better quality of service by decreasing the packet error probability. The shorter, compressed packets are less likely to be corrupted, and the reduction in errors increases the connection's throughput. Extra space is saved by encoding changes in fields that change relatively slowly by sending only their difference from their values in the previous packet instead of their absolute values. In order to decode headers compressed this way, the receiver keeps a copy of each full, reconstructed TCP header after it is decoded, and applies the delta values from the next decoded compressed header to the reconstructed full header template. A caveat to using this delta encoding scheme where values are encoded as deltas from their values in the previous packet is that if a single compressed packet it lost, subsequent packets with compressed headers can become garbled if they contain fields which depend on the lost packet. Consider a forward data stream of packets with compressed headers and increasing sequence numbers. If packet N is lost, the full header of packet N+1 will be reconstructed at the receiver using packet N-1's full header as a template. Thus the sequence number, which should have been calculated from packet N's header, will be wrong, the checksum will fail, and the packet will be discarded. When the sending TCP times out it retransmits a packet with a full header in order to re-synch the decompresser. It is important to note that the compressor does not maintain any timers, nor does the decompressor know when an error occured (only the receiving TCP knows this, when the TCP checksum fails). A single bit error will cause the decompressor to lose synch, and subsequent packets with compressed headers will be dropped by the receiving TCP, since they will all fail the TCP checksum. When this happens, no duplicate acknowledgments will be generated, and the decompressor can only resynch when it receives a packet with an uncompressed header. This means that when header compression is being used, both fast retransmit and selective acknowledgments will not be able correct packets lost on a compressed link. The 'twice' algorithm, described below, may be a partial solution to this. [DNP97] and [DENP97] describe TCP/IPv4 and TCP/IPv6 compression algorithms including compressing the various IPv6 extension headers as well as methods for compressing non-TCP streams. [DENP97] also augments TCP header compression by introducing the 'twice' algorithm. If a particular packet fails to decompress properly, the 'twice' algorithm modifies its assumptions about the inferred fields in the compressed header, assuming that a packet identical to the current one was dropped between the last correctly decoded packet and the current one. 'Twice' then tries to decompress the received Expires: November 27, 1998 [Page 16] draft-ietf-tcpsat-res-issues-03.txt May 1998 packet under the new assumptions and, if the checksum passes, the packet is passed to IP and the decompresser state has been re-synched. This procedure can be extended to three or more decoding attempts. Additional robustness can be achieved by cacheing full copies of packets which don't decompress properly in the hopes that later arrivals will fix the problem. Finally, the performance improvement if the decompresser can explicitly request a full header is discussed. Simulation results show that twice, in conjunction with the full header request mechanism, can improve throughput over uncompressed streams. 3.8.2 Research [Jac90] outlines a simple header compression scheme for TCP/IP. In [DENP97] the authors present the results of simulations showing that header compression is advantageous for both low and medium bandwidth links. Simulations show that the twice algorithm, combined with an explicit header request mechanism, improved throughput by 10-15% over uncompressed sessions across a wide range of bit error rates. Much of this improvement may have been due to the 'twice' algorithm quickly re-synchronizing the decompressor when a packet is lost. This is because the twice algorithm, applied one or two times when the decompressor becomes unsynchronized, will re-synch the decompressor in between 83% and 99% of the cases. This is incredibly valuable, since packets received correctly after 'twice' has resynched the decompressor will cause duplicate acknowledgments. This re-enables the use of both fast retransmit and SACK in conjunction with header compression. 3.8.3 Implementation Issues Implementing TCP/IP header compression requires changes at both the sending (compressor) and receiving (decompresser) ends of each link that uses compression. The twice algorithm requires very little extra machinery over and above header compression, while the explicit header request mechanism of [DENP97] requires more extensive modifications to the sending and receiving ends of each link that employs header compression. 3.8.4 Topology Considerations TCP header compression is applicable to all of the environments discussed in section 2, but will provide relatively more improvement in situations where packet sizes are small (i.e., overhead is large) and there is medium to low bandwidth and/or higher BER. When TCP's window size is large, implementing the explicit header request mechanism, the 'twice' algorithm, and caching packets which fail to decompress properly become more critical. Expires: November 27, 1998 [Page 17] draft-ietf-tcpsat-res-issues-03.txt May 1998 3.9 Sharing TCP State Among Similar Connections 3.9.1 Mitigation Description Persistent TCP state information can be used to overcome limitations in the configuration of the initial state, and to automatically tune TCP to environments using satellite channels. TCP includes a variety of parameters, many of which are set to initial values which can severely affect the performance of satellite connections, even though most TCP parameters are adjusted later while the connection is established. These include initial window size and initial MSS size. Various suggestions have been made to change these initial conditions, to more effectively support satellite links. It is difficult to select any single set of parameters which is effective for all environments, however. Instead of attempting to select these parameters a-priori, TCB sharing keeps persistent state between incarnations of TCP connections, and considers this state when initializing a new connection. For example, if all connections to subnet 10 result in extended windows of 1 megabyte, it is probably more efficient to start new connections with this value, than to rediscover it by window doubling over a period of dozens of round-trip times. Sharing state among connections brings up a number of questions such as what to share, with whom to share, how to share it, and how to age shared information. First, what information is to be shared must be determined. Some information may be appropriate to share among TCP connections, while some information sharing may be inappropriate or not useful. Next, we need to determine with whom to share information. Sharing may be appropriate for TCP connections sharing a common path to a given host. Information may be shared among connections within a host, or even among connections between different hosts, such as hosts on the same LAN. However, sharing information between connections not traversing the same network may not be appropriate. Given the state to share and the parties that share it, a mechanism for the sharing is required. Simple state, like MSS and RTT, is easy to share, but window information can be shared a variety of ways. The sharing mechanism determines priorities among the sharing connections, and a variety of fairness criteria need to be considered. Also, the mechanisms by which information is aged require further study. Fianlly, the security concerns associated with sharing a piece of information need to be carefully considered before introducing such a mechanism. 3.9.2 Research The opportunity for such sharing, both among a sequence of connections, as well as among concurrent connections, is described in more detail in [Tou97]. The state management itself is largely an implementation issue; the point of TCB sharing is to raise this Expires: November 27, 1998 [Page 18] draft-ietf-tcpsat-res-issues-03.txt May 1998 to a research issue, and to further specify the ways in which the information should be shared, regardless of the implementation. 3.9.3 Implementation Issues Much of TCB sharing is an implementation issue only. The TCP specifications do not preclude sharing information across connections, or using some information from previous connections to affect the state of new connections. The goal of TCB sharing is to decouple the effect of connection initialization from connection performance, to obviate the desire to have persistent connections solely to maintain efficiency. This allows separate connections to be more correctly used to indicate separate associations, distinct from the performance implications current implementations suffer. Each TCP connection maintains state, usually in a data structure called the TCP Control Block (TCB). The TCB contains information about the connection state, its associated local process, and feedback parameters about the connection's transmission. As originally specified, and usually implemented, the TCB is maintained on a per-connection basis. An alternate implementation can share some of this state across similar connection instances and among similar simultaneous connections. The resulting implementation can have better transient performance, especially where long-term TCB parameters differ widely from their typical initial values. These changes can be constrained to affect only the TCB initialization, and so have no effect on the long-term behavior of TCP after a connection has been established. They can also be more broadly applied to coordinate concurrent connections. We note that the notion of sharing TCB state was originally documented in T/TCP [Bra92], and is used there to aggregate RTT values across connection instances, to provide meaningful average RTTs, even though most connections are expected to persist for only one RTT. T/TCP also shares a connection identifier, a sequence number separate from the window number and address/port pairs by which TCP connections are typically distinguished. As a result of this shared state, T/TCP allows a receiver to pass data in the SYN segment to the receiving application, prior to the completion of the three-way handshake, without compromising the integrity of the connection. In effect, this shared state caches a partial handshake from the previous connection, which is a variant of the more general issue of TCB sharing. Other implementation considerations are outlined in [Tou97] in detail. Many instances of the implementation are the subject of ongoing research. 3.9.4 Topology Considerations TCB sharing aggregates state information. The set over which this state is aggregated is critical to the performance of the Expires: November 27, 1998 [Page 19] draft-ietf-tcpsat-res-issues-03.txt May 1998 sharing. Worst case, nothing is shared, which degenerates to the behavior of current implementations. Best case, information is shared among connections sharing a critical property. In earlier work [Tou97], the possibility of aggregating based on destination subnet, or even routing path is considered. For example, on a host connected to a satellite link, all connections out of the host share the critical property of large propagation latency, and are dominated by the bandwidth of the satellite link. In this case, all connections with the same source would share information. It is expected that sharing state across TCP connections may be useful in all network environments presented in section 2. 3.10 ACK Congestion Control (in progress) 3.11 ACK Filtering (in progress) 4 SPCS (in progress) 5 Mitigation Interactions 6 Conclusions 7 References [AHKO97] Mark Allman, Chris Hayes, Hans Kruse, Shawn Ostermann. TCP Performance Over Satellite Links. In Proceedings of the 5th International Conference on Telecommunication Systems, March 1997. [AKO96] Mark Allman, Hans Kruse, Shawn Ostermann. An Application-Level Solution to TCP's Satellite Inefficiencies. In Proceedings of the First International Workshop on Satellite-based Information Services (WOSBIS), November 1996. [AG98] Mark Allman, Dan Glover. Enhancing TCP Over Satellite Channels using Standard Mechanisms, February 1998. Internet-Draft draft-ietf-tcpsat-stand-mech-03.txt (work in progress). [All97a] Mark Allman. Improving TCP Performance Over Satellite Channels. Master's thesis, Ohio University, June 1997. [All97b] Mark Allman. Fixing Two BSD TCP Bugs. Technical Report CR-204151, NASA Lewis Research Center, October 1997. Expires: November 27, 1998 [Page 20] draft-ietf-tcpsat-res-issues-03.txt May 1998 [All97c] Mark Allman. An Evaluation of TCP with Larger Initial Windows. 40th IETF Meeting -- TCP Implementations WG. December, 1997. Washington, DC. [AOK95] Mark Allman, Shawn Ostermann, Hans Kruse. Data Transfer Efficiency Over Satellite Circuits Using a Multi-Socket Extension to the File Transfer Protocol (FTP). In Proceedings of the ACTS Results Conference, NASA Lewis Research Center, September 1995. [ASBD96] Vivek Arara, Narin Suphasindhu, John S. Baras, Douglas Dillon. Asymmetric Internet Access Over Satellite-Terrestrial Networks. Proceedings of the AIAA: 16th International Communications Satellite Systems Conference and Exhibit, Part1, pp. 476-482, Washington, D.C, February 25-29, 1996. [BB95] Ajay Bakre, B.R. Badrinath. I-TCP: Indirect TCP for Mobile Hosts. In Proceeding of the 15th International Conference on Distributed Computing Systems (ICDCS), May 1995. [BPK97] Hari Balakrishnan, Venkata N. Padmanabhan, and Randy H. Katz. The Effects of Asymmetry on TCP Performance. In Proceedings of the ACM/IEEE Mobicom, Budapest, Hungary, ACM. September, 1997. [BPSK97] Hari Balakrishnan, Venkata N. Padmanabhan, Srinivasan Seshan, Randy H. Katz. A Comparison of Mechanism for Improving TCP Performance over Wireless Links. IEEE/ACM Transactions on Networking, December 1997. [Bra89] Robert Braden. Requirements for Internet Hosts -- Communication Layers, October 1989. RFC 1122. [Bra92] Robert Braden. Transaction TCP -- Concepts, September 1992. RFC 1379. [Bra94] Robert Braden. T/TCP -- TCP Extensions for Transactions: Functional Specification, July 1994. RFC 1644. [DENP97] Low-Loss TCP/IP Header Compression for Wirelesss Networks. Wireless Networks, vol.3, no.5, p. 375-87 [DNP97] Mikael Degermark, Bjorn Nordgren, and Stephen Pink. IP Header Compression, December 1997. Internet-Draft draft-degermark-ipv6-hc-05.txt (work in progress). [FAP97] Sally Floyd, Mark Allman, Craig Partridge. Increasing TCP's Initial Window, July 1997. Internet-Draft draft-floyd-incr-init-win-00.txt (work in progress). [FF98] Sally Floyd, Kevin Fall. Promoting the Use of End-to-End Congestion Control in the Internet. Submitted to IEEE Transactions on Networking. Expires: November 27, 1998 [Page 21] draft-ietf-tcpsat-res-issues-03.txt May 1998 [Hah94] Jonathan Hahn. MFTP: Recent Enhancements and Performance Measurements. Technical Report RND-94-006, NASA Ames Research Center, June 1994. [Hay97] Chris Hayes. Analyzing the Performance of New TCP Extensions Over Satellite Links. Master's Thesis, Ohio University, August 1997. [Hoe96] Janey Hoe. Improving the Startup Behavior of a Congestion Control Scheme for TCP. In ACM SIGCOMM, August 1996. [IL92] David Iannucci and John Lakashman. 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[KAGT98] Hans Kruse, Mark Allman, Jim Griner, Diepchi Tran. HTTP Page Transfer Rates Over Geo-Stationary Satellite Links. March 1998. Proceedings of the Sixth International Conference on Telecommunication Systems. [KM97] S. Keshav, S. Morgan. SMART Retransmission: Performance with Overload and Random Losses. Proceeding of Infocom. 1997. [MM96a] M. Mathis, J. Mahdavi, "Forward Acknowledgment: Refining TCP Congestion Control," Proceedings of SIGCOMM'96, August, 1996, Stanford, CA. Available from http://www.psc.edu/networking/papers/papers.html [MM96b] M. Mathis, J. Mahdavi, "TCP Rate-Halving with Bounding Parameters" Available from http://www.psc.edu/networking/papers/FACKnotes/current. Expires: November 27, 1998 [Page 22] draft-ietf-tcpsat-res-issues-03.txt May 1998 [MSMO97] M. Mathis, J. Semke, J. Mahdavi, T. Ott, "The Macroscopic Behavior of the TCP Congestion Avoidance Algorithm",Computer Communication Review, volume 27, number3, July 1997. available from Available from http://www.psc.edu/networking/papers/papers.html [Nic97] Kathleen Nichols. Improving Network Simulation with Feedback. Com21, Inc. Technical Report. Available from http://www.com21.com/pages/papers/068.pdf. [PADHV97] Vern Paxson, Mark Allman, Scott Dawson, Ian Heavens, Bernie Volz. Known TCP Implementation Problems, March 1998. Internet-Draft draft-ietf-tcpimpl-prob-03.txt. [Par97] Craig Partridge. ACK Spacing for High Delay-Bandwidth Paths with Insufficient Buffering, July 1997. Internet-Draft draft-partridge-e2e-ackspacing-00.txt. [Pax97] Vern Paxson. Automated Packet Trace Analysis of TCP Implementations. In Proceedings of ACM SIGCOMM, September 1997. [PN98] Poduri, K., and Nichols, K., Simulation Studies of Increased Initial TCP Window Size, February 1998. Internet-Draft draft-ietf-tcpimpl-poduri-00.txt (work in progress). [Pos81] Jon Postel. Transmission Control Protocol, September 1981. RFC 793. [SP97] Tim Shepard and Craig Partridge. When TCP Starts Up With Four Packets Into Only Three Buffers, July 1997. Internet-Draft draft-shepard-TCP-4-packets-3-buff-00.txt (work in progress). [Ste97] W. Richard Stevens. TCP Slow Start, Congestion Avoidance, Fast Retransmit, and Fast Recovery Algorithms, January 1997. RFC 2001. [Tou97] Touch, J., "TCP Control Block Interdependence," RFC-2140, USC/Informatino Sciences Institute , April 1997. [VH97a] Vikram Visweswaraiah and John Heidemann. Improving Restart of Idle TCP Connections. Technical Report 97-661, University of Southern California, 1997. [VH97b] Vikram Visweswaraiah and John Heidemann. Rate-based pacing Source Code Distribution, Web page http://www.isi.edu/lsam/publications/rate_based_pacing/README.html. November, 1997. [VH98] Vikram Visweswaraiah and John Heidemann. Improving Restart of Idle TCP Connections (revised). Submitted for publication. Expires: November 27, 1998 [Page 23] draft-ietf-tcpsat-res-issues-03.txt May 1998 8 Author's Addresses: Mark Allman NASA Lewis Research Center/Sterling Software 21000 Brookpark Rd. MS 54-2 Cleveland, OH 44135 mallman@lerc.nasa.gov http://gigahertz.lerc.nasa.gov/~mallman Dan Glover NASA Lewis Research Center 21000 Brookpark Rd. MS 54-2 Cleveland, OH 44135 Daniel.R.Glover@lerc.nasa.gov Jim Griner NASA Lewis Research Center 21000 Brookpark Rd. MS 54-2 Cleveland, OH 44135 jgriner@lerc.nasa.gov John Hiedemann University of Southern California/Information Sciences Institute 4676 Admiralty Way Marina del Rey, CA 90292-6695 johnh@isi.edu Keith Scott Jet Propulsion Laboratory California Institute of Technology 4800 Oak Grove Drive MS 161-260 Pasadena, CA 91109-8099 Keith.Scott@jpl.nasa.gov http://eis.jpl.nasa.gov/~kscott/ Jeffrey Semke Pittsburgh Supercomputing Center 4400 Fifth Ave. Pittsburgh, PA 15213 semke@psc.edu http://www.psc.edu/~semke Joe Touch University of Southern California/Information Sciences Institute 4676 Admiralty Way Marina del Rey, CA 90292-6695 USA Phone: +1 310-822-1511 x151 Fax: +1 310-823-6714 URL: http://www.isi.edu/~touch Email: touch@isi.edu Expires: November 27, 1998 [Page 24] draft-ietf-tcpsat-res-issues-03.txt May 1998 Diepchi Tran NASA Lewis Research Center 21000 Brookpark Rd. MS 54-2 Cleveland, OH 44135 dtran@lerc.nasa.gov Expires: November 27, 1998 [Page 25]