TOC 
GEOPRIVM. Thomson
Internet-DraftAndrew Corporation
Intended status: InformationalNovember 11, 2010
Expires: May 15, 2011 


A Process for Obscuring Location
draft-thomson-geopriv-location-obscuring-01

Abstract

A method for obscuring location information is described. Both static and changing location information can be obscured. A single distance measure is input to the process; this parameter controls the precision of location information that can be extracted by a recipient.

Status of this Memo

This Internet-Draft is submitted in full conformance with the provisions of BCP 78 and BCP 79.

Internet-Drafts are working documents of the Internet Engineering Task Force (IETF). Note that other groups may also distribute working documents as Internet-Drafts. The list of current Internet-Drafts is at http://datatracker.ietf.org/drafts/current/.

Internet-Drafts are draft documents valid for a maximum of six months and may be updated, replaced, or obsoleted by other documents at any time. It is inappropriate to use Internet-Drafts as reference material or to cite them other than as “work in progress.”

This Internet-Draft will expire on May 15, 2011.

Copyright Notice

Copyright (c) 2010 IETF Trust and the persons identified as the document authors. All rights reserved.

This document is subject to BCP 78 and the IETF Trust's Legal Provisions Relating to IETF Documents (http://trustee.ietf.org/license-info) in effect on the date of publication of this document. Please review these documents carefully, as they describe your rights and restrictions with respect to this document. Code Components extracted from this document must include Simplified BSD License text as described in Section 4.e of the Trust Legal Provisions and are provided without warranty as described in the Simplified BSD License.



Table of Contents

1.  Introduction
2.  Method Characteristics and Applicability
3.  Obscuring Static Locations
    3.1.  Known Point Locations
    3.2.  Known Locations with Uncertainty
    3.3.  Selecting a Offset Vector
    3.4.  Multiple Reported Locations
4.  Obscuring Changing Locations
    4.1.  Update Conditions
        4.1.1.  Bad Triggers
        4.1.2.  Hidden Trigger
    4.2.  Consecutive Reported Locations
        4.2.1.  Reducing Variation between Offset Vectors
        4.2.2.  Trade-off in Reducing Variation
    4.3.  Returning to the Same Location
        4.3.1.  Positional Stability
        4.3.2.  Triggering with Positional Stability
        4.3.3.  Selecting a Grid
        4.3.4.  Random Grid
        4.3.5.  Linear Interpolation of Random Offsets
            4.3.5.1.  Uniformly Distributed Interpolation
            4.3.5.2.  Applying Uniformly Distributed Interpolation
            4.3.5.3.  Selecting an Appropriate Grid Size
        4.3.6.  The Wonky Grid
            4.3.6.1.  Wonky Grid Points at the Poles
            4.3.6.2.  Interpolation About the 180th Meridian
        4.3.7.  Temporal Interpolation
5.  Examples
6.  Acknowledgements
7.  IANA Considerations
8.  Security Considerations
9.  Informative References
Appendix A.  Sample Implementation
§  Author's Address




 TOC 

1.  Introduction

A method for obscuring location information is described. This method obscures location information such that it can be provided to recipients without revealing the location of the subject to within the desired distance.

Obscuring location has applications for protecting privacy, as described in [I‑D.ietf‑geopriv‑policy] (Schulzrinne, H., Tschofenig, H., Morris, J., Cuellar, J., and J. Polk, “Geolocation Policy: A Document Format for Expressing Privacy Preferences for Location Information,” October 2010.).

This method uses a single configuration parameter as input: an obscuring distance.

A location recipient (or recipient) is the entity that is given location about a target entity. The goal is to ensure that the recipient is unable to recover location information with better accuracy than is desired. Despite this obscuring the recipient should still be able to use the reported locations.

The obscuring process takes a series of known locations, which might have greater accuracy than the recipient is permitted to receive. The obscuring process produces a series of reported locations.



 TOC 

2.  Method Characteristics and Applicability

The method described here is intended to provide limited protection for location information by constrained degradation. The method has the following characteristics:

Simple Configuration:
It might be possible to define a more complete solution for obscuring location information that is more configurable. However, a more configurable option would also demand greater involvement from users so that they would be able to specify a configuration that meets their goals. This method is designed to be easy to understand, which increases the chances that a user is able to successfully choose an appropriate configuration. The method has just one input parameter: the obscuring distance. A separate parameter for grid size is set by recommendation.
Irreversible:
Obscuring is intended to be irreversible. Information is lost by applying the process. Multiple applications of this process to the same input location is could reduce information more than a single application of the process with the largest obscuring distance.
Increases Uncertainty:
A recipient does not need to treat obscured location information any differently to location information that contains uncertainty. The uncertainty of the reported location is increased so that the reported location includes the known location. Thus, the information that is reported is correct, though the accuracy might be reduced. This document relies on a definition of uncertainty for location described in more detail in [I‑D.thomson‑geopriv‑uncertainty] (Thomson, M. and J. Winterbottom, “Representation of Uncertainty and Confidence in PIDF-LO,” May 2010.).
Two Dimensions:
The method described in this document operates in two dimensions only. Many of the principles might be applicable in a higher number of dimensions, though no effort has been made to validate their integrity. A three-dimensional location can be reduced to a two-dimensional form for use in this algorithm. This is not contrary to the goal of reducing the amount of information provided.
Time Invariant:
The method described in this document does not use time. An entity performing obscuring does not need to consider time in applying this method. Only the location is protected, not the time that the location was determined. The time from the known location is included in the reported location.
Obscuring Distance Not Secret:
No attempt is made to protect the obscuring distance as a secret. It is assumed that a recipient is able to learn this value.
Minimal State:
An entity that performs obscuring of locations often performs this service for the combination of many targets and recipients. This process requires only that the obscuring entity hold maintain a trigger location for each recipient. The additional state that an obscuring entity retains in order to apply this obscuring method is a small increment over what is typically required. The current known location does not need to be retained; it need only be reacted to when it changes. [TBD: determine an algorithm that removes the need for retaining the trigger location; this might be possible.]



 TOC 

3.  Obscuring Static Locations

A static location doesn't change. That is, different locations are not attributed to a single target at different times.

The basic location obscuring case involves a single, isolated instance of location information.

It might be appropriate to apply just this section in protecting the privacy of a single location. A recipient must be unable to acquire multiple location instances for the same entity if this is the only form of obscuring used.



 TOC 

3.1.  Known Point Locations

A known point location can be obscured by adding a randomized offset vector to the location. The size of the offset vector is randomly selected so that the reported location could be anywhere within the obscuring distance of the known location, see Section 3.3 (Selecting a Offset Vector).

The uncertainty of the reported location is set to the obscuring distance. This ensures that the reported uncertainty region encloses the known location.

Note:
It's not sufficient to increase the uncertainty region so that it minimally includes the known location. Doing this reveals that the known location is at the boundary of the reported uncertainty region.



 TOC 

3.2.  Known Locations with Uncertainty

A known location with uncertainty is reduced to a circular uncertainty region (see [I‑D.thomson‑geopriv‑uncertainty] (Thomson, M. and J. Winterbottom, “Representation of Uncertainty and Confidence in PIDF-LO,” May 2010.), Section 4.2). An irregularly shaped uncertainty region is difficult to evaluate against the scalar obscuring distance, and it might inadvertently reveal more information than intended.

A known location with uncertainty greater than the obscuring radius does not require additional obscuring. The radius of the circular uncertainty region is compared to the obscuring distance to determine if further obscuring is necessary. A location with sufficient uncertainty can be directly reported.

Randomization is needed if the known location contains insufficient uncertainty. As for a point location, an offset vector is added and the uncertainty increased to the obscuring distance. A smaller offset vector is necessary where the known location has uncertainty - this vector need only be of a size up to the obscuring distance, less the existing uncertainty.

The reported uncertainty is increased so that the reported location contains an uncertainty radius of at least the obscuring distance. An uncertainty in a known location cannot be recovered by a recipient of an obscured location unless it is larger than the obscuring distance.

Paradoxically, more accurate location determination methods are better suited to obscuring.

A location that is reported with uncertainty does not always have a uniform probability distribution. A non-uniform distribution is not conducive to obscuring, since a location with an unevently distributed probability distribution reveals that the location of the target is more likely to be in specific parts of the uncertainty region.

Information on the likely probability distribution cannot be conveyed in many systems, including presence (see [RFC4119] (Peterson, J., “A Presence-based GEOPRIV Location Object Format,” December 2005.), [RFC5491] (Winterbottom, J., Thomson, M., and H. Tschofenig, “GEOPRIV Presence Information Data Format Location Object (PIDF-LO) Usage Clarification, Considerations, and Recommendations,” March 2009.)). The location determination method can be reported, which can reveal characteristics of the probability distribution. Specific measures to counteract this effect are therefore not feasible.

Removing or replacing the location determination method parameter denies a recipient any information about probability distribution.



 TOC 

3.3.  Selecting a Offset Vector

To select a random offset vector of up to a given size, select two uniformly distributed random numbers. The first is used to select a random angle, the second to select a random distance.

Assuming a random() function produces a number distributed between 0 (inclusive) and 1 (exclusive) - that is, the range [0, 1) - the angle and distance can be produced by the following:

      angle =  random() * 2 * pi
      distance =  sqrt(random()) * size
   or
      distance =  (1 - |random() - random()|) * size

...where sqrt(x) takes the square root of x and | takes the absolute value of the enclosed. size is the desired size of the random vector, which could be the obscuring distance less any existing uncertainty.

A recipient that is able to learn the state of the random number generator could use this to determine the known location from a reported location. A secure random number generator (Eastlake, D., Schiller, J., and S. Crocker, “Randomness Requirements for Security,” June 2005.) [RFC4086] provides an assurance that recovering the state of the random number generator is made more difficult.



 TOC 

3.4.  Multiple Reported Locations

Multiple applications of this algorithm produce different results. The intersection of multiple reported locations can be used to recover a better estimate of the known location. This recovered estimate has less uncertainty than the obscuring distance, which is not desirable.

Multiple reported locations for the same known location MUST NOT be produced. An entity that is responsible for obscuring location might achieve this by storing the reported location with the obscured location.

It is possible to implement obscuring for a static location without retaining state. Seeding a pseudo-random number generator with data that is not available to the recipient can ensure that the same result is produced from the same input. Taking a hash of the known location combined with a secret key ensures that this seed cannot be easily determined by a recipient. A hash function that includes the values shown in Section 4.3.4 (Random Grid) is sufficient for this task.



 TOC 

4.  Obscuring Changing Locations

Applications that use the location of a target over time, such as presence (Peterson, J., “A Presence Architecture for the Distribution of GEOPRIV Location Objects,” July 2005.) [RFC4079] require additional steps to ensure that the location a recipient acquires does not reveal more information than desired.

The first consideration is the frequency of updates. As the target moves, the known location changes. A continuous stream of reported locations could give a recipient sufficient information to determine the known location with low uncertainty in a fashion close to that described in Section 3.4 (Multiple Reported Locations).

Note:
It is not necessary to ensure that a recipient always has accurate location information. Early proposed algorithms wrongly assumed that the reported location was required to cover the known location at all times. Even in the absence of obscuring, changes in location result in a recipient having outdated information. The only necessary constraint is that the location be accurate at the time that it is reported (or the time associated with that report).


 TOC 

4.1.  Update Conditions

To limit the amount of information provided to a recipient, new reported locations are not generated in response to all changes in the known location. The trigger for creating a new reported location can be defined.

Any trigger condition needs to be constructed in a way that does not reveal information. At the point that a new reported location is provided to a recipient, the fact that the trigger conditions are met at that point in time provides the recipient with significant information that could - if the trigger conditions were poorly defined - reveal significant information.

The goal is to provide a new reported location when the known location moves by approximately the obscuring distance. This limits the information that a recipient has available with similar accuracy to each individual location.



 TOC 

4.1.1.  Bad Triggers

One potential trigger is the movement of the target outside of the reported uncertainty region. At the point that a new reported location is generated, a recipient knows that the target is a) at the boundary of the last uncertainty region, and b) somewhere in the new uncertainty region. The intersection of these two regions produces an area that is significantly smaller than desired.



                                  New Reported
                                    Location
           ..--"""--..   ..--"""--..   /
        .-'           /=\.          `-.
      ,'            ,'   \\            `.
     /             /       \\            \
    /             /         \\            \
   |             |           ||            |
   |             |           ||            |
   |             |           ||            |
    \             \         //            /
     `.            `.     // \          .'
       `._           `._//    \      _.'
      /   `--..___..--' `--..__\..--'
   Last Reported                \
     Location               Recovered Location
                              Along Border
 Figure 1: Trigger on Leaving the Reported Location 

Similarly, information is revealed if the trigger is movement based on the known location. A new reported location might be produced when the known location moves more than the obscuring distance from the known location from the last report.

That is, when a new location is reported, the corresponding known location is saved. A new reported location is determined when the current known location is more than the obscuring distance from the saved location.

If the recipient is able to assume that the target is moving in a straight line, the speed of the target is revealed.



 TOC 

4.1.2.  Hidden Trigger

To limit the information that is revealed at the point that a new reported location is provided, the trigger conditions can be based on information that is not available to the recipient.

Applying randomization to the trigger reduces the ability of a recipient to make assertions about the significance of a new reported location.

A hidden trigger is established using the following process:

Each new reported location is randomized using the process described in Section 3 (Obscuring Static Locations).

This algorithm ensures that the centroid of the known location moves between 0.5 and 1.5 times the obscuring distance before a new reported location is produced. As a consequence, the uncertainty in the distance moved is equal to the obscuring distance.



 TOC 

4.2.  Consecutive Reported Locations

The obscuring method has a weakness that is as a direct consequence of the triggering conditions. These conditions grant a recipient this information:

For any two consecutive reported locations there is a pair of points that are less than 1.5 times the obscuring distance apart, with one point in the area described by each reported location. The first point is the known location at the time of the first reported location; the second point is the known location at the time of the second reported location.

At the time that a location is reported, the recipient can use this knowledge to determine that the current location of the target is at the intersection of the new reported location and a circle with a radius of 2.5 times the obscuring distance, centered on the last reported location, as shown in Figure 2 (Consecutive Reported Locations)



                   Known location .
                   is in overlap   \
      Last                    \     \             New
          ,.--"--..            \     \   ,.--"--..
       ,-'         `-.          \    |,-'         `-.
      /               \          \_  +               \
     |                 |            /|                |
     |        o        |<---------->||       o        |
     |         \       | --> 1.5OD  \|                |
      \         \     /              +               /
       `.        \  ,'               |`.           ,'
         `-..___,.+'                 ;  `-..___,.-'
                   \                /
     |<------>|<----\->|<------>|<-/---->|<------>|<--...
          OD      OD \     OD     / OD       OD
                      \         ,'
                 2.5OD \       /
                        \   _,'
                        _\/'         OD = obscuring
                     _,,-'                distance
 Figure 2: Consecutive Reported Locations 

Two consecutive reported locations can have their centers up to 3.5 times the obscuring distance apart; making the closest points on each uncertainty region up to 1.5 times the obscuring distance apart. When consecutive reported locations are maximally distant, a recipient can recover the location of the target almost perfectly.

This relies on the recipient being able to determine the obscuring distance. As identified, the obscuring distance is not protected.



 TOC 

4.2.1.  Reducing Variation between Offset Vectors

This shortcoming can be addressed by reducing the difference between the random offset vector added to consecutive reported locations. The extreme case shown in Figure 2 (Consecutive Reported Locations) only arises because the absolute difference between the randomization vector used for in consecutive reported locations is twice the obscuring distance. The problem occurs when the difference between consecutive know locations approachs 1.5 times the obscuring distance in combination with this large difference between randomization vectors.

Reducing the amount that a offset vector can change between consecutive reported locations reduces. If the difference between offset vectors is constrained then the effect of this problem is reduced.

Using the same offset vector for all reported locations removes the problem entirely. However, using the same offset vector increases the chances of that vector being discovered. For instance, if the target is following a road, reported locations that have a fixed offset from the known location will reveal the shape of the road. From this it is trivial to learn the offset vector and hence all presence and past locations can be recovered.

Each time a location is randomized, the offset vector used can be the combination of a new random offset vector and the offset vector that was last used. The proportion of old and new vectors determines the trade-off between the probability that a recipient is able to learn a more accurate location with the probability that a recipient is able to learn the offset.



 TOC 

4.2.2.  Trade-off in Reducing Variation

A small amount of randomness at each stage makes it difficult to learn the offset vector. A number reported locations are required to learn the offset vector. Therefore, as long as the offset vector is able to change significantly over a number of reported locations, the goal is achieved, Thus, the offset vector need only change a small amount for each consecutive reported location. This need only make it difficult to learn the vector and to make learning the vector less useful if it is revealed.

In turn a smaller change in the offset vector maximizes the worst case area. If the absolute difference in offset vectors is half the obscuring distance, then there is no gap between consecutive reported locations and in the worst case the recipient is able to determine the known location to be within 77 percent of the desired area. This varies based on r(diff), as follows:

   a(diff) = ((1.5 + diff)^2 - 5.25) / (2*(1.5 + diff))
   r(diff) = acos(a(diff)) + 6.25 * acos((1.5 + diff - a(diff)) / 2.5)
             - (1.5 + diff) * sqrt(1 - a(diff)^2)

...where acos(x) returns the inverse cosine of x. This only produces a result where diff is less than 2.

It might be useful in this case to create a offset vector that is no more than diff times the oscuring distance different to the previous vector. This might be done by taking a weighted average of the previous vector with a new random offset vector as follows:

   o[new] =  (o[prev] * (2 - diff) + o[random] * diff) / 2

...where o[new] is the new ofset vector, o[prev] is the new previous vector, and o[random] is a completely random vector of the same magnitude.



 TOC 

4.3.  Returning to the Same Location

A moving target might return to the same location several times. The method described thus far produces a different reported location each time. With some inferences, a recipient that is able to observe location over time could intersect reported locations to recover

Furthermore, if known locations are not available before and after leaving the location that is frequently visited, only that location is obscured. The known location could be readily extracted.



 TOC 

4.3.1.  Positional Stability

The key to addressing this flaw is to have the randomization of offset vectors based on the known location. If the same known location produced a reported location that was equal or very close to it each time that the location was obscured, this would address the problem.

It might be possible to take the coordinates of the known location and pass them through a cryptographic hash function along with a secret key. The result bits would be sufficiently random to produce an offset vector. This would ensure that the exact same location would produce the same random vector.

The drawback of this sort of method is that the location is obscured inconsistently when even the slightest difference occurs in the known location. Imprecision in the location determination method used frequently produces variations in the known location, making this approach not viable.

The goal is to ensure that two known locations in close proximity produce a constant (or almost constant) random vector. It is also desirable that the random vector change as the locations change. This has the consequence of reducing the difference in randomness between consecutive reported locations, provided that the random values do not vary significantly over a distance of 1.5 times the obscuring distance.

It might be desirable if the random vectors changed over a longer distance, as Section 4.2.1 (Reducing Variation between Offset Vectors) demonstrates. If the offset vector changed over a period of approximately 4 times the randomization distance, the vector would change by no more than about 3/4 of the offset distance.

An approach similar to that described in [PERLIN] (Perlin, K., “An Image Synthesizer,” July 1985.) is used to achieve a continuously varying random field. In this, randomness is constrained to a grid of points with interpolation used to determine values for intervening points.



 TOC 

4.3.2.  Triggering with Positional Stability

No specific changes are required for the triggering process, though this does require that some state be maintained by the entity that performs obscuring. For a SIP entity that is maintaining a subscription, this is not expected to be onerous.

The advantage of having a specific trigger for providing a new reported location is that it reduces the information provided to a recipient. Providing updates at a higher rate provide a recipient with additional information that could be used to recover the offset.



 TOC 

4.3.3.  Selecting a Grid

In selecting an appropriate grid with two dimensions, the curvature of the surface of the Earth presents a challenge. The simplest approach might be to select an origin at latitude 0, longitude 0. Grid points could be placed at increments based on a constant ratio between latitude and longitude and distance; for example, 9e-6 degrees per meter assumes a spherical planet of 6366197 meter radius, which is slightly smaller than the semi-major axis of the ellipsoid used in most Earth models.

Grid intervals can be set to a multiple of the obscuring distance that ensures that consecutive reported locations have continuously varying offset vectors. Assuming that linear interpolation is used in n dimensions, a multiple of m produces a proportional change in the offset vector of:

   change = (1 - (m - 1.5 * 2^((3 - n)/2)) / m)^n

For a two-dimensional grid with a multiple of m, the following equations identify the latitude and longitude of the four nearest grid points to a given location:

   grid =  m * obscuring distance * 9e-6

   latitude[low] =  floor(latitude / grid) * grid
   latitude[high] =  latitude[low] + grid

   longitude[low] =  floor(longitude / grid) * grid
   longitude[high] =  longitude[low] + grid

...where floor(x) produces the nearest whole integer that is more negative than x.

The shortcoming of a grid of this nature is that changes in longitude are more rapid as locations get closer to the poles. At approximately 60 degrees of latitude (North or South), grid intervals on the East-West direction are twice as frequent as desired. For this reason, larger intervals between grid points might be chosen for longitudes.

A solution for this problem is described in Section 4.3.6 (The Wonky Grid). An alternative problem might select a local tangent plane removes the effect of the curvature of the Earth, though this introduces the problem of selecting an appropriate tangent plane as locations change.

In three dimensions, conversion to Earth-centered, Earth-fixed Cartesian coordinates renders this problem moot.



 TOC 

4.3.4.  Random Grid

At each of the points on the grid, a random offset vector is produced using the method described in Section 3.3 (Selecting a Offset Vector). The resulting offset vectors are interpolated as shown in Figure 3 (Grid Interpolation).

Rather than use a random number generator, the random number should be produced using a cryptographic hash function. The input to this hash should include:

The inclusion of a secret ensures that a recipient is unable to construct the offset vector. This secret is persistent so that later applications of the obscuring formula do not produce a different offset vector for the same location.

Section 3.3 (Selecting a Offset Vector) requires that two or three random numbers are produced. The additional identifier produces additional randomness where multiple random (or pseudo-random) numbers are required.

Using a hash in this fashion ensures that each target gets a different set of random offset vectors and that the same grid point coordinates produce the same result.

Though ordering need only be consistent between consequent applications of the obscuring algorithm, the following might be used to produce random bits:

   random = H(secret key | target identity | identifier
              | grid coordinate | grid coordinate | ...)

...where | represents concatenation, including a delimiter as necessary (that is, to delineate variable length values).

Alternatively, the same sequence could be used to seed a secure random number generator (Eastlake, D., Schiller, J., and S. Crocker, “Randomness Requirements for Security,” June 2005.) [RFC4086]. Extracting values in the same order makes the identifier unnecessary.

One consequence of this approach is that changes to the obscuring distance result in the noise pattern being completely changed. This can result in the same known location producing a significantly different reported location before and after the change.



 TOC 

4.3.5.  Linear Interpolation of Random Offsets

Once a grid of random offset vectors is established, an offset vector is calculated based on the centroid of the known location. Figure 3 (Grid Interpolation) shows a point at (x,y) and the values that are used in the interpolation process.



         |                              |
    - ---o------------------------------o---
        /|          ^                  /|
 (x1,y2) |          |           (x2,y2) |
         |          | (y2-y)            |
         |    (x,y) |                   |
         |        \ v                   |
         |<-(x-x1)->X<------(x2-x)----->|
         |          ^                   |
         |          | (y-y1)            |
         |          v                   |
    - ---o------------------------------o---
        /|                             /|
 (x1,y1) |                      (x2,y1) |
 Figure 3: Grid Interpolation 

The offset vector at the identified point is produced by taking the weighted average of the offset vectors. Two weighted averages are taken between pairs of adjacent grid points along the same axis, then the weighted average of the two resulting vectors is taken along the other axis.

The following equations produce an linearly interpolated offset vector for any point in this grid cell:

   tx = (x - x1) / (x2 - x1)
   ty = (y - y1) / (y2 - y1)
   w1 = o[x1,y1] * (1 - tx) + o[x2,y1] * tx
   w2 = o[x1,y1] * (1 - tx) + o[x2,y1] * tx
   offset = w1 * (1 - ty) + w2 * ty

...where o[x1,y1] is the random offset vector at the grid point (x1,y1).



 TOC 

4.3.5.1.  Uniformly Distributed Interpolation

A consequence of performing a weighted average is that the resulting value is not uniformly distributed. Depending on the weighting factor (the value tx or ty in Section 4.3.5 (Linear Interpolation of Random Offsets)), the resulting probability distribution has a higher probability of producing values in the middle of the range of possible values.

For example, the probability distribution for a weighted average of two uniformly distributed random numbers between 0 and 1 is shown in Figure 4. The figure shows the case where t is less than 0.5, though the same distribution is produced for t and (1-t).



             P(x)
              |
              |    ,---------------.
              |   /:               :\
              |  / :               : \
              | /  :               :  \
              |/   :               :   \
              '----+---------------+------ x
              0    t             (1-t)  1
 Figure 4 

In order to correct for this skewing of results toward the middle of the range, a smoothed interpolation is used.

Over the range from 0 to 1, the following produces a uniformly distributed interpolation between a and b:

   r = a * (1 - t) + b * t
   IF r < t AND r < (1 - t) THEN:
      r = r * r / 2 / t / (1 - t)
   ELSE IF r > t AND r > (1 - t) THEN:
      r = 1 - (1 - r) * (1 - r) / t / (1 - t)
   ELSE IF t < 0.5 THEN:
      r = (2 * r - t) / 2 / (1 - t)
   ELSE:
      r = (2 * r - 1 + t) / 2 / t

This maps a linearly interpolated value to a smoothed value, using the cumulative distribution function for the weighted sum of a and b. This mapping produces a value between 0 and 1 for inputs between 0 and 1. The mapping is continuous. The mapping is not monotonically increasing for some values of a and b; the intent is to have a uniform distribution between 0 and 1, not between a and b. Toward the middle of the range, a maximum gradient of 2 is possible.

For convenience, this interpolation function is represented in shorthand throughout the remainder of the document: uniformDistInterp(a, b, t).

This has similar characteristics to the smoothing function used in [PERLIN] (Perlin, K., “An Image Synthesizer,” July 1985.), except that the goal is not smoothing, but ensuring a uniform distribution of values in the output. Values are continuous, but their first derivative is not.



 TOC 

4.3.5.2.  Applying Uniformly Distributed Interpolation

The method for producing a random vector in Section 3.3 (Selecting a Offset Vector) produces a result that is uniformly distributed in a circular area. As a result, the cartesian coordinates produced are not evenly distributed on each axis. Similarly, the polar coordinates have a non-uniformly distributed magnitude. Rather than interpolate on the output of this process, the uniformly distributed interpolation is applied to the random inputs.

Interpolation is performed on a set of random numbers that are produced at each grid vertex. This is used to produce a single set of random numbers that are used as input to the algorithm that produces a random vector.

One consequence of this process is that the angle of the random vector does not cross 360 degrees (2 times pi) when being interpolated. In the worst case, interpolation between two points requires rotation through almost 360 degrees.

The alternative method of interpolating angles - linear interpolation using the shortest path - does produce an uniformly distributed output, but it also produces a discontinuity that could be exploited by a recipient when interpolation is applied in more than one dimension. It is possible to produce a change in the offset vector of up to twice the obscuring distance in size as the known location moves only a short distance.



 TOC 

4.3.5.3.  Selecting an Appropriate Grid Size

Assuming the worst case, the maximum rate of change produced by the uniformly distributed interpolation doubles the rate of rotation. If the magnitude of the offset vector was the maximum value at each end of the interpolation, the maximum absolute change in offset vector as a result of movement is:

   diff(m, d) = 4 * sin(d * pi / m)

...where d is the distance moved as a proportion of the obscuring distance, m is the number of multiples of the obscuring distance in each grid interval, and 2 * d < m.

The maximum distance between consecutive updates based on the triggerring scheme is 1.5 times the obscuring distance. With d set to 1.5, m must be set to a value greater than 9 to ensure that the consecutive offset vectors have an absolute difference of less than twice the obscuring distance. This protects against the problem described in Section 4.2 (Consecutive Reported Locations).

Setting m to 20 ensures that this difference is less than one multiple of the obscuring distance (0.93378 times). This means that a substantial change in offset vector occurs after linear movement of 20 times the obscuring distance in the aggregate.



 TOC 

4.3.6.  The Wonky Grid

To address the concerns caused by the curvature of the Earth, a modified grid-like structure can be used. It is not strictly necessary that the grid be absolutely grid-like in structure. Therefore, it's possible that different grid intervals could be selected.

This structure uses a different interval for points at different latitudes, at the selected low latitude:

   grid[llat] =  grid / cos(latitude[low])
   longitude[low,llat] =  floor(longitude / grid[llat]) * grid[llat]
   longitude[high,llat] =  longitude[low,llat] + grid[llat]

...and at the high latitude:

   grid[hlat] = grid / cos(latitude[high])
   longitude[low,hlat] = floor(longitude / grid[hlat]) * grid[hlat]
   longitude[high,hlat] = longitude[low,hlat] + grid[hlat]

...where cos(x) produces the cosine of x.

This produces fewer grid points for latitudes that are further from the Equator. At the poles (and above), a single offset vector is sufficient.

Interpolation of these points uses four distinct points, as shown in Figure 5 (Wonky Grid Interpolation).



                           (x-x1_2)        (x2_2-x)
                         |<-------->|<----------------->|
                         |          |                   |
                    - ---o------------------------------o--- -
                        /|          |         ^         |\
               (x1_2,y2) :          |         |         : (x2_2,y2)
                                    |         | (y2-y)
                             (x,y)  '         |
                                  \           v
                                    X   - ------
                                              ^
            :                       .   :     | (y-y1)
            |                       |   |     v
       - ---o---------------------------o--------------- -
           /|                       |   |\
  (x1_1,y1) |<--------------------->|<->| (x2_1,y1)
                    (x-x1_1)       (x2_1-x)
 Figure 5: Wonky Grid Interpolation 

Linear interpolation uses the amended equations:

   tx_1 = (x - x1_1) / (x2_1 - x1_1)
   w1 = uniformDistInterp(r[x1_1,y1], r[x2_1,y1], tx_1)
   tx_2 = (x - x1_2) / (x2_2 - x1_2)
   w2 = uniformDistInterp(r[x1_2,y2], r[x2_2,y2], tx_2)

Note that this uses the uniformly distributed random values selected at each grid point, rather than the offset vectors. Each random value is a uniformly distributed random value in the range [0, 1).



 TOC 

4.3.6.1.  Wonky Grid Points at the Poles

At 90 degrees North and South, the cosine used to determine the wonky grid produces a zero. This produces an undefined grid spacing.

To avoid this problem, produce a single value at each pole: (90, 0) and (-90, 0). This value replaces w1 or w2 in the interpolation equations. Retaining the same weighting for determining the final offset is desirable, so that the rate of change is not artificially increased.



 TOC 

4.3.6.2.  Interpolation About the 180th Meridian

At 180 degrees East (or West), longitude values cross from positive to negative values. This produces a discontinuity in the values used. This could be exploited to learn when the known location cross the 180th meridian.



             180/-180                         180/-180
                |                                |
 +ve: x1a       |    x2a                  x1a    |        x2a
    ---o---o--X--------o---o--- ... ---o---o--X--------o---o---
          x1b   |         x2b         x1b        |    x2b
        .       |       .                .       |       .
        |               |                |               |
        |<------------->|                |<------------->|
      overlap = grid interval          overlap = grid interval
 Figure 6: Interpolation About 180 Degrees 

This problem might only manifest for one of the two interpolations performed across changing longitude values in a wonky grid. To address this, the values produced by the negative and positive aspects are independently generated, then these values are interpolated over a span of one grid interval.

For any point within half of one grid interval from the 180th meridian, this algorithm is used. Perform interpolation using the selected grid points, then add or subtract 360 degrees from the original value to get a value that is either more than 180 degrees or less than -180 degrees. Perform interpolation on this second point.

The two interpolated values are then interpolated using a different proportion. This interpolation is taken on the overlap interval that crosses the 180th meridian, as shown in the Figure 6 (Interpolation About 180 Degrees). This proportion is produced by taking the positive input value (that is, the longitude value, with 360 degrees added if it is negative) and applying the following:

   grid = m * obscuring distance * 9e-6 / cos(latitude)
   IF longitide + grid / 2 > 180 OR longitude - grid / 2 < -180 THEN:
      t = ((longitude + 360) % 360 - 180 - grid / 2) / grid
      random[o] = uniformDistInterp(random[+ve], random[-ve], t)
   ENDIF

...where % represents the modulo operation. The final interpolated value is determined using the uniformly distributed weighted average method described in Section 4.3.5.1 (Uniformly Distributed Interpolation).



 TOC 

4.3.7.  Temporal Interpolation

Providing different values over time is difficult to balance against the need to obscure the same location in the same way. It is possible to add additional dimensions upon which to interpolate the offset vector. Adding time as one such dimension would allow the offset vector to change gradually over time as well as with respect to space.

Although a form of temporal interpolation might allow the obscuring entity to change the secret key that it maintains, it does not provide positional stability unless the interpolation is performed over a significant period. Changing the offset vector applied to the same location would negate much of the benefit derived from the algorithm.



 TOC 

5.  Examples

TBD



 TOC 

6.  Acknowledgements

Thanks go to Robert Sparks for identifying key shortcomings in the original attempts. Richard Barnes, Jorge Cuellar, Cullen Jennings, Warren Kumari, and Hannes Tschofenig variously provided input, feedback, criticisms and insightful ideas.



 TOC 

7.  IANA Considerations

This document has no IANA actions.

[RFC Editor: please remove this section prior to publication.]



 TOC 

8.  Security Considerations

This document describes a method for obscuring location. An effort has been made to ensure that reported locations do not reveal any more information than the input dictates. However, obscuring location is not a substitute for withholding location information if the goal is to ensure that a recipient remains ignorant of the known location. Alternatively, a recipient might be provided with completely falsified location information.

There is little point in obscuring location when other location-related information is included in a composite document, like a presence document (Sugano, H., Fujimoto, S., Klyne, G., Bateman, A., Carr, W., and J. Peterson, “Presence Information Data Format (PIDF),” August 2004.) [RFC3863]. Removing other information, such as dynamic location information (Shafranovich, Y., Levine, J., and M. Kucherawy, “An Extensible Format for Email Feedback Reports,” August 2010.) [RFC5965] is necessary to ensure that this cannot be used to recover the known location.

A reported location can inadvertently reveal far more information than intended to a recipient in possession of additional information. A recipient might be able to apply this additional information to determine the location of the target with less uncertainty than desired. For instance, a recipient with a map might be able to identify areas on that map that a target is more likely to be found. A recipient can combine any additional information with the knowledge that the reported location is correct at the time it is reported to recover a better estimate of the known location. Aside from map-based data, other information that could be used to acquire a more accurate estimate of the location of a target might include knowledge of the target's past behavior, personality traits, or aggregated demographic data. Increasing the obscuring distance might increase the uncertainty in the location the recipient ultimately recovers. The complexity involved and the large volume of additional data involved makes more specific measures difficult.



 TOC 

9. Informative References

[I-D.ietf-geopriv-arch] Barnes, R., Lepinski, M., Cooper, A., Morris, J., Tschofenig, H., and H. Schulzrinne, “An Architecture for Location and Location Privacy in Internet Applications,” draft-ietf-geopriv-arch-03 (work in progress), October 2010 (TXT).
[I-D.ietf-geopriv-policy] Schulzrinne, H., Tschofenig, H., Morris, J., Cuellar, J., and J. Polk, “Geolocation Policy: A Document Format for Expressing Privacy Preferences for Location Information,” draft-ietf-geopriv-policy-22 (work in progress), October 2010 (TXT).
[I-D.thomson-geopriv-uncertainty] Thomson, M. and J. Winterbottom, “Representation of Uncertainty and Confidence in PIDF-LO,” draft-thomson-geopriv-uncertainty-05 (work in progress), May 2010 (TXT).
[PERLIN] Perlin, K., “An Image Synthesizer,” ACM SIGGRAPH Computer Graphics v.19 n.3, p.287-296, July 1985.
[RFC3863] Sugano, H., Fujimoto, S., Klyne, G., Bateman, A., Carr, W., and J. Peterson, “Presence Information Data Format (PIDF),” RFC 3863, August 2004 (TXT).
[RFC4079] Peterson, J., “A Presence Architecture for the Distribution of GEOPRIV Location Objects,” RFC 4079, July 2005 (TXT).
[RFC4086] Eastlake, D., Schiller, J., and S. Crocker, “Randomness Requirements for Security,” BCP 106, RFC 4086, June 2005 (TXT).
[RFC4119] Peterson, J., “A Presence-based GEOPRIV Location Object Format,” RFC 4119, December 2005 (TXT).
[RFC5491] Winterbottom, J., Thomson, M., and H. Tschofenig, “GEOPRIV Presence Information Data Format Location Object (PIDF-LO) Usage Clarification, Considerations, and Recommendations,” RFC 5491, March 2009 (TXT).
[RFC5965] Shafranovich, Y., Levine, J., and M. Kucherawy, “An Extensible Format for Email Feedback Reports,” RFC 5965, August 2010 (TXT).


 TOC 

Appendix A.  Sample Implementation

This javascript implements the obscuring algorithm.

/**
 * Location obscurer:
 *   var f = new GeoShape.Fuzzer(100, secret, target);
 *   var reported = f.fuzz(known);
 * This object retains state.
 */
GeoShape.Fuzzer = function(dist, secret, targetIdentity) {
    this.distance = dist;
    var key = UTF8(secret).concat( [ 0xff ], UTF8(targetIdentity));
    this.random = new GeoShape.UIRandom(key, dist);
    this.trigger = null;
    this.used = 0;
    return this;
};
GeoShape.Fuzzer.prototype = {
    /**
     * Main obscuring function.
     * @param {GeoShape} a shape
     * @returns {GeoShape.GeoCircle} a fuzzed circle
     */
    fuzz: function(shape) {
        var cu = shape.calculateCentroid();
        /*
         * cu contains two attributes:
         * centroid: a WGS84 point uncertainty: a distance in metres
         */
        if (!cu.uncertainty) {
            cu.uncertainty = 0;
        }
        if (this.hasMoved(cu.centroid)) {
            var addunc = Math.max(0, this.distance - cu.uncertainty);
            var centre = this.fuzzPoint(cu.centroid, addunc);
            var unc = Math.max(cu.uncertainty, this.distance);
            this.fuzzed = new GeoShape.GeoCircle(centre, unc);
            var td = this.distance / 2;
            this.trigger = this.randomize(cu.centroid, td);
            this.used = 0;
        }
        this.used++;
        return this.fuzzed;
    },
    /**
     * Determine if the location has moved sufficient distance
     * from the trigger to require fuzzing.
     */
    hasMoved: function(centroid) {
        if (!this.trigger) {
            return true;
        }
        return this.trigger.distanceTo(centroid) > this.distance;
    },
    /**
     * Use a continuously varying random grid to move a point.
     */
    fuzzPoint: function(point, dist) {
        this.random.reset();
        var n = this.random.next(point.latitude, point.longitude);
        var d = Math.sqrt(n) * dist;
        var a = this.random.next(point.latitude, point.longitude);
        return point.movePoint(d, a * 2 * Math.PI);
    },
    /**
     * Move a point randomly (not continuous).
     */
    randomize: function(point, dist) {
        var d = Math.sqrt(Math.random()) * dist;
        var a = Math.random() * 2 * Math.PI;
        return point.movePoint(d, a);
    }
};

/**
 * A uniformly distributed pseudorandom number generator that
 * produces the same value for the same key, location and
 * grid size.
 *
 * @param key a unique, secret key sequence
 * @param gridSize the desired size of the grid, in metres
 */
GeoShape.UIRandom = function(key, gridSize) {
    this.prefix = (key instanceof Array) ? key : UTF8(key);
    this.prefix.push(0xff);
    this.grid = 20 * gridSize * 9e-6;
    this.reset();
    return this;
};
GeoShape.UIRandom.prototype = {
    /**
     * Get next pseudorandom value for a latitude and longitude.
     */
    next: function(lat, lng) {
        var lowlat = Math.floor(lat / this.grid) * this.grid;
        var bottom = this.interpLongitude(lowlat, lng);
        var top = this.interpLongitude(lowlat + this.grid, lng);
        var tlat = (lat - lowlat) / this.grid;

        this.rCount++; /* next time produces a different answer */
        return this.uniformDistInterp(bottom, top, tlat);
    },
    reset: function() {
        this.rCount = 0;
    },
    /* Takes a point and produces a "random" value. */
    hashRandom: function(lat, lng) {
        /* need to fix the lat and lng: 7 decimal places */
        var flat = Math.round(lat * 1e7).toString();
        var flng = Math.round(lng * 1e7).toString();

        var input = this.prefix.concat([ this.rCount ], UTF8(flat),
                                       [ 0xff ], UTF8(flng));
        var h = SHA1.hash(input);
        var r = 0;
        for ( var i = 0; i < h.length; ++i) {
            r ^= h[i] << ((i % 4) * 8);
        }
        /* add 0.5 to deal with sign bit */
        return r / Math.pow(2, 32) + 0.5;
    },
    /* interpolate a and b using t, with a uniform distribution */
    uniformDistInterp: function(a, b, t) {
        var r = a * (1 - t) + b * t;
        if (r < t && r < (1 - t)) {
            r = r * r / 2 / t / (1 - t);
        } else if (r > t && r > (1 - t)) {
            r = 1 - (1 - r) * (1 - r) / 2 / t / (1 - t);
        } else {
            r = 0.5 + (r - 0.5) / Math.max(t, 1 - t);
        }
        return r;
    },
    interpLongitude: function(lat, lng) {
        if (Math.abs(lat) >= 90) {
            return this.hashRandom((lat > 0) ? 90 : -90, lng);
        }
        var size = this.grid / Math.cos(lat * Math.PI / 180);
        if ((lng - size / 2) < -180 || (lng + size / 2) > 180) {
            var lngpos = (lng + 360) % 360;
            var rpos = this.interpLongSimple(lat, lngpos, size);
            var lngneg = lngpos - 360;
            var rneg = this.interpLongSimple(lat, lngneg, size);
            var t = ((lng + 360) % 360 - 180 - size / 2) / size;
            return this.uniformDistInterp(rpos, rneg, t);
        }
        return this.interpLongSimple(lat, lng, size);
    },
    interpLongSimple: function(lat, lng, size) {
        var lowlng = Math.floor(lng / size) * size;
        var rlow = this.hashRandom(lat, lowlng);
        var rhigh = this.hashRandom(lat, lowlng + size);
        var t = (lng - lowlng) / size;
        return this.uniformDistInterp(rlow, rhigh, t);
    }
};


 TOC 

Author's Address

  Martin Thomson
  Andrew Corporation
  Andrew Building (39)
  Wollongong University Campus
  Northfields Avenue
  Wollongong, NSW 2522
  AU
Phone:  +61 2 4221 2915
Email:  martin.thomson@andrew.com